Esplora i log in modo ordinato: filtri per tipo/anno, ricerca testuale e dettaglio commit revisionato.

2100File Totali
2088Log SVN
12ChangeLog Git
2100Risultati Filtrati

Dettaglio

2021.12.14.Log1986.txt

📄SVN 📅2021-12-14 💾1,0 KB 0 Entry parsate BUILD FIX
📦 Nessuna revisione SVN parsata. Mostro il contenuto raw sotto.
Contenuto Raw
commit 9bf153e0b9028aa195d57e8b52dd510c8d29d29b
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Tue Dec 14 20:11:03 2021 -0800

    engine: fix building against SDL older than 2.0.9

commit 8167009e0617b622fc491cdc74e8df724f9d685b
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Dec 16 02:30:51 2021 -0800

    SW: use CONTROL_SetAnalogAxisSensitivity() instead of CONTROL_SetAnalogAxisScale() for mouse
    
    I don't think this is perfect but it should be an improvement.

commit 740e1bcbc31156ee5d9064b18ab2aa243a676ea9
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Dec 12 21:54:31 2021 -0800

    Duke3d: fix an error in the autoaim logic where the z coord wouldn't be adjusted for CSTAT_SPRITE_YCENTER when playing Fury in EDuke32 (retail Fury builds were not affected)

commit 6353ffe2188aa441902175305926899a09abc531
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Dec 12 21:54:31 2021 -0800

    Duke3d: add STANDALONE_EVAL macro

See https://voidpoint.io/terminx/eduke32 for more details.