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2021.12.14.Log1986.txt
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commit 9bf153e0b9028aa195d57e8b52dd510c8d29d29b
Author: Richard Gobeille <richard@voidpoint.com>
Date: Tue Dec 14 20:11:03 2021 -0800
engine: fix building against SDL older than 2.0.9
commit 8167009e0617b622fc491cdc74e8df724f9d685b
Author: Richard Gobeille <richard@voidpoint.com>
Date: Thu Dec 16 02:30:51 2021 -0800
SW: use CONTROL_SetAnalogAxisSensitivity() instead of CONTROL_SetAnalogAxisScale() for mouse
I don't think this is perfect but it should be an improvement.
commit 740e1bcbc31156ee5d9064b18ab2aa243a676ea9
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sun Dec 12 21:54:31 2021 -0800
Duke3d: fix an error in the autoaim logic where the z coord wouldn't be adjusted for CSTAT_SPRITE_YCENTER when playing Fury in EDuke32 (retail Fury builds were not affected)
commit 6353ffe2188aa441902175305926899a09abc531
Author: Richard Gobeille <richard@voidpoint.com>
Date: Sun Dec 12 21:54:31 2021 -0800
Duke3d: add STANDALONE_EVAL macro
See https://voidpoint.io/terminx/eduke32 for more details.