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2021.06.06.Log1895.txt
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commit 189ed293012c8220d44b7ca53c0c8b3e0a586ae6
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Sun Jun 6 14:56:32 2021 -0700
Duke3d: fix warnings in EDUKE32_STANDALONE build
commit 7784da28da11aed1a1e732a50ff77dbd7786a4ad
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Sun Jun 6 14:46:37 2021 -0700
Amend library build instructions to specify --disable-libc for SDL and remove instructions for SDL_mixer
commit b0b2ac9bfa6649d336422184482bf22f211ff820
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Sun Jun 6 14:41:42 2021 -0700
engine: update SDL to e13b43ac on Windows
commit dec2f8b7011a77f496a9f6e1b12b660f6720a921
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Sun Jun 6 14:05:17 2021 -0700
Duke3d: move player jumping_counter check
commit 33d4dc3d3f1ff041491ac61a72076a36dcf4572c
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Thu May 13 15:30:18 2021 -0700
Duke3d: MASTERSWITCH counting down before activation blocks re-triggering switches
commit 97620ffbc7194484d9e7c9fc6cb21c2660d78fa0
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Wed Apr 28 22:37:53 2021 -0700
Duke3d: remove STATIC prefix from the CON dynamic label preprocessor definitions because it's ugly
This also adds bounds checking to the DYNAMICSOUNDMAP and DYNAMICTILEMAP macros, and reduces the size of the corresponding arrays to something more reasonable.
commit b4e32467f53ab0f34c3e5366bf39ffd595132631
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Tue Apr 27 02:51:45 2021 -0700
Duke3d: preprocessor definitions for extbits, bump extbits up to uint32_t
commit c7b180ecf490ba42a77cc10473426473ca28af73
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Thu Apr 22 02:39:43 2021 -0700
Duke3d: preprocessor definitions for a couple more hard-coded constants
commit 9f7b817b9317881472b77716fcb3beadd195b468
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Thu Apr 22 02:32:48 2021 -0700
Duke3d: fix a minor refactoring error in the player falling code
I don't think this broke anything, but I noticed it when working on the player height stuff.
See https://voidpoint.io/terminx/eduke32 for more details.