Detail
2020.06.11.Log1835.txt
No SVN revisions parsed. Raw content is shown below.
Raw Content
commit 1bc4d5fcf079b35d2eab5c3809b8b687c0d0451d
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Thu Jun 11 08:48:33 2020 -0700
Duke3d: add some labels for the different GREENSLIME states
commit 6335a9a2e515329a159b03ba0c8a32136dc6ac42
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Thu Jun 11 08:16:03 2020 -0700
Duke3d: add player .somethingonplayer check to GREENSLIME, and reset the player's .somethingonplayer to -1 if the player is dead
commit 58aa447e5d80e0701919d2c5002c26b234b66ca0
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Thu Jun 11 07:03:06 2020 -0700
Duke3d: fix longstanding bug with unfrozen GREENSLIME
This fixes some undefined behavior that occurred as a result of reading far past the bounds of slimeFrames[].
commit e4f787ecd1bb838376977775fac31ba01f013dc1
Author: Richard C. Gobeille <richard@voidpoint.com>
Date: Wed Jun 10 20:29:45 2020 -0700
engine: disable SDL's automatic relative mouse input scaling that is applied when the rendering output is scaled
See https://bugzilla.libsdl.org/show_bug.cgi?id=4811
See https://voidpoint.io/terminx/eduke32 for more details.