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2020.06.02.Log1817.txt

📄SVN 📅2020-06-02 💾1,1 KB 0 Parsed entries BUILD FIX
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commit d498eaac96e8e7372e61d78fd736dd54e064d0bb
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jun 2 22:24:40 2020 +0200

    Clear mouse wheel input when tile selection cannot be moved.
    
    Fixes #55.

commit 9685735352fa28660f6a1b573e7d7f895338f918
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jun 2 22:21:08 2020 +0200

    Fix previousboardfilename not being updated on newgame or level transition.
    
    Prevents per-map art from disappearing on savegame load. Fixes #46.

commit a02c8a8971798917ef7999739baddb9580189376
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jun 2 22:15:04 2020 +0200

    Fix sounds reactivating during pause when menu is closed.
    
    Fixes #43.

commit e11ae4fbfa462674f2c251b02291c0b77c8084a3
Author: Jordon Moss <mossj32@gmail.com>
Date:   Tue Jun 2 18:18:01 2020 -0700

    Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.

See https://voidpoint.io/terminx/eduke32 for more details.