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2020.03.11.Log1759.txt

📄SVN 📅2020-03-11 💾8,0 KB 33 Parsed entries CON BUILD FIX

Revision r8737

Fix IF crouch jumping and unintentional automatic crouching under sprites

Revision r8736

ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously

Revision r8735

Reduce width of a couple fields in memberlabel_t

Revision r8734

Make gamestructures a proper object

Revision r8733

Use better variable names in my shitty windowsSetupTimer() function

This also fixes a bug where timeEndPeriod() could be called with the new time period value instead of the old one when setting the period after a period had already been set.

Revision r8732

Speed up startup times on Windows for projects with a lot of sound definitions

Revision r8731

Eliminate unnecessary goto

Revision r8730

Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.

Revision r8729

Enable debugging symbols in MSVC release builds for profiling

Revision r8728

Derp

Revision r8727

Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost

Revision r8726

Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues

Revision r8725

Patch from Nuke.YKT to improve OPL3 emulator volume control

Revision r8724

Patch from Striker to improve sprite interpolation

Revision r8723

Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.

Revision r8722

Experimental swinging door changes

This makes swinging doors reverse direction instead of stopping in place and later resuming when obstructed.

Revision r8721

Fix a bug with swinging doors

This fixes a bug with swinging doors where multiple swinging doors linked together could become out of sync with each other if you block one door from moving and activate the second door again while the first is still blocked.

Revision r8720

Fix off-by-one error in various CON text truncation warnings

Revision r8719

Add missing diagnostic information for getactor/setactor

Internally, there are several different permutations of the opcodes that implement CON_GETACTOR and CON_SETACTOR. This maps the internal opcodes back to the external keywords that generated them and makes sure they all have the script line number attached to them for use in diagnostic warning and error messages.

Revision r8718

Fix tripbomb laser

Revision r8717

Experimental feature to switch the Windows power plan to "high performance" while the game is running, and switch back upon exit

During testing, CPU frequency scaling reducing the clock speed to sub-1GHz speeds was found to be a cause of frame time inconsistencies/stuttering. This attempts to work around that.

This is disabled by default but can be enabled with win_performancemode 1.

Revision r8716

Move FPS limiter to engine and rework functionality (again)

Revision r8715

Replace MERGE_NODES macro with vsmerge() function

Revision r8714

Replace DRAWPOLY_MATH_BULLSHIT macro with lambda expression

Revision r8713

useShaderProgram() -> polymost_useShaderProgram()

Revision r8712

Skip glActiveTexture() and glUseProgram() when possible

Revision r8711

Get rid of Polymost projection matrix caching

Revision r8710

Clean up OpenGL extension detection a little bit

This moves the extension detection into baselayer.cpp and unifies the implementation used by sdlayer.cpp and winlayer.cpp.

Revision r8709

Merge fix16.cpp and fix16_str.cpp

Revision r8708

Tweaks to engine compatibility stuff

Revision r8707

Boost SDL thread priority

Revision r8706

SDL 2.0.12

Revision r8705

Fix VS project
Raw Content
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r8738 | terminx | 2020-03-11 18:19:49 -0700 (Wed, 11 Mar 2020) | 1 line

I forgot this bunch of SDL2 headers like an idiot
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r8737 | terminx | 2020-03-11 18:11:12 -0700 (Wed, 11 Mar 2020) | 1 line

Fix IF crouch jumping and unintentional automatic crouching under sprites
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r8736 | terminx | 2020-03-11 18:11:08 -0700 (Wed, 11 Mar 2020) | 1 line

ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously
------------------------------------------------------------------------
r8735 | terminx | 2020-03-11 18:09:48 -0700 (Wed, 11 Mar 2020) | 1 line

Reduce width of a couple fields in memberlabel_t
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r8734 | terminx | 2020-03-11 18:09:43 -0700 (Wed, 11 Mar 2020) | 1 line

Make gamestructures a proper object
------------------------------------------------------------------------
r8733 | terminx | 2020-03-11 18:09:35 -0700 (Wed, 11 Mar 2020) | 3 lines

Use better variable names in my shitty windowsSetupTimer() function

This also fixes a bug where timeEndPeriod() could be called with the new time period value instead of the old one when setting the period after a period had already been set.
------------------------------------------------------------------------
r8732 | terminx | 2020-03-11 18:05:44 -0700 (Wed, 11 Mar 2020) | 1 line

Speed up startup times on Windows for projects with a lot of sound definitions
------------------------------------------------------------------------
r8731 | terminx | 2020-03-11 18:05:40 -0700 (Wed, 11 Mar 2020) | 1 line

Eliminate unnecessary goto
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r8730 | terminx | 2020-03-11 18:05:37 -0700 (Wed, 11 Mar 2020) | 3 lines

Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
------------------------------------------------------------------------
r8729 | terminx | 2020-03-11 18:05:32 -0700 (Wed, 11 Mar 2020) | 1 line

Enable debugging symbols in MSVC release builds for profiling
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r8728 | terminx | 2020-03-11 18:05:27 -0700 (Wed, 11 Mar 2020) | 1 line

Derp
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r8727 | terminx | 2020-03-11 17:58:45 -0700 (Wed, 11 Mar 2020) | 1 line

Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost
------------------------------------------------------------------------
r8726 | terminx | 2020-03-11 17:58:41 -0700 (Wed, 11 Mar 2020) | 1 line

Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues
------------------------------------------------------------------------
r8725 | terminx | 2020-03-11 17:58:37 -0700 (Wed, 11 Mar 2020) | 1 line

Patch from Nuke.YKT to improve OPL3 emulator volume control
------------------------------------------------------------------------
r8724 | terminx | 2020-03-11 17:58:32 -0700 (Wed, 11 Mar 2020) | 1 line

Patch from Striker to improve sprite interpolation
------------------------------------------------------------------------
r8723 | terminx | 2020-03-11 17:58:28 -0700 (Wed, 11 Mar 2020) | 3 lines

Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.
------------------------------------------------------------------------
r8722 | terminx | 2020-03-11 17:58:23 -0700 (Wed, 11 Mar 2020) | 3 lines

Experimental swinging door changes

This makes swinging doors reverse direction instead of stopping in place and later resuming when obstructed.
------------------------------------------------------------------------
r8721 | terminx | 2020-03-11 17:58:18 -0700 (Wed, 11 Mar 2020) | 3 lines

Fix a bug with swinging doors

This fixes a bug with swinging doors where multiple swinging doors linked together could become out of sync with each other if you block one door from moving and activate the second door again while the first is still blocked.
------------------------------------------------------------------------
r8720 | terminx | 2020-03-11 17:58:15 -0700 (Wed, 11 Mar 2020) | 1 line

Fix off-by-one error in various CON text truncation warnings
------------------------------------------------------------------------
r8719 | terminx | 2020-03-11 17:58:10 -0700 (Wed, 11 Mar 2020) | 3 lines

Add missing diagnostic information for getactor/setactor

Internally, there are several different permutations of the opcodes that implement CON_GETACTOR and CON_SETACTOR. This maps the internal opcodes back to the external keywords that generated them and makes sure they all have the script line number attached to them for use in diagnostic warning and error messages.
------------------------------------------------------------------------
r8718 | terminx | 2020-03-11 17:58:07 -0700 (Wed, 11 Mar 2020) | 1 line

Fix tripbomb laser
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r8717 | terminx | 2020-03-11 17:58:03 -0700 (Wed, 11 Mar 2020) | 5 lines

Experimental feature to switch the Windows power plan to "high performance" while the game is running, and switch back upon exit

During testing, CPU frequency scaling reducing the clock speed to sub-1GHz speeds was found to be a cause of frame time inconsistencies/stuttering. This attempts to work around that.

This is disabled by default but can be enabled with win_performancemode 1.
------------------------------------------------------------------------
r8716 | terminx | 2020-03-11 17:57:58 -0700 (Wed, 11 Mar 2020) | 1 line

Move FPS limiter to engine and rework functionality (again)
------------------------------------------------------------------------
r8715 | terminx | 2020-03-11 17:57:52 -0700 (Wed, 11 Mar 2020) | 1 line

Replace MERGE_NODES macro with vsmerge() function
------------------------------------------------------------------------
r8714 | terminx | 2020-03-11 17:57:48 -0700 (Wed, 11 Mar 2020) | 1 line

Replace DRAWPOLY_MATH_BULLSHIT macro with lambda expression
------------------------------------------------------------------------
r8713 | terminx | 2020-03-11 17:57:44 -0700 (Wed, 11 Mar 2020) | 1 line

useShaderProgram() -> polymost_useShaderProgram()
------------------------------------------------------------------------
r8712 | terminx | 2020-03-11 17:57:39 -0700 (Wed, 11 Mar 2020) | 1 line

Skip glActiveTexture() and glUseProgram() when possible
------------------------------------------------------------------------
r8711 | terminx | 2020-03-11 17:57:35 -0700 (Wed, 11 Mar 2020) | 1 line

Get rid of Polymost projection matrix caching
------------------------------------------------------------------------
r8710 | terminx | 2020-03-11 17:57:30 -0700 (Wed, 11 Mar 2020) | 3 lines

Clean up OpenGL extension detection a little bit

This moves the extension detection into baselayer.cpp and unifies the implementation used by sdlayer.cpp and winlayer.cpp.
------------------------------------------------------------------------
r8709 | terminx | 2020-03-11 17:57:25 -0700 (Wed, 11 Mar 2020) | 1 line

Merge fix16.cpp and fix16_str.cpp
------------------------------------------------------------------------
r8708 | terminx | 2020-03-11 17:57:20 -0700 (Wed, 11 Mar 2020) | 1 line

Tweaks to engine compatibility stuff
------------------------------------------------------------------------
r8707 | terminx | 2020-03-11 17:57:14 -0700 (Wed, 11 Mar 2020) | 1 line

Boost SDL thread priority
------------------------------------------------------------------------
r8706 | terminx | 2020-03-11 17:57:03 -0700 (Wed, 11 Mar 2020) | 1 line

SDL 2.0.12
------------------------------------------------------------------------
r8705 | terminx | 2020-03-11 17:56:35 -0700 (Wed, 11 Mar 2020) | 1 line

Fix VS project
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.