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2020.01.29.Log1740.txt

📄SVN 📅2020-01-29 💾8,7 KB 37 Parsed entries CON BUILD FIX

Revision r8571

This should be ifndef NETCODE_DISABLE

Revision r8570

This is pretty useless at this point

Revision r8569

Rename EDUKE32_SIMPLE_MENU to EDUKE32_RETAIL_MENU

Revision r8568

This fixes things like shrunk player behavior at the expense of the return of issues like the player automatically stepping up onto sprite architecture.

Revision r8567

Extremely minor audiolib driver_sdl cleanups

Revision r8566

Polymost: fix NPOT tile rendering when hightile option is disabled

Revision r8565

Take CRANE sprites into account before applying mouse input

Revision r8564

Fix issue where the skill selection voice sometimes blocked playback of the E1L1 map entry voice

Revision r8563

Remove useless G_MoveLoop() function

Revision r8562

ClockTicks maintenance

Revision r8561

Hackish fix for spline interpolation crash in libxmp-lite

Revision r8560

Rename G_CheckPlayerInSector() to G_GetPlayerInSector()

Revision r8559

Ion Fury compatibility improvements

Revision r8558

Fix issue where radius damage wasn't able to hit/damage sectors, walls, and sprites it should have been able to

Revision r8557

Remove in_mousedeadzone and supporting code

When I originally added this "feature", nobody asked for it, and I don't think the imaginary use case I had for it back then is really applicable. If anyone has a use case for this that isn't imaginary, I'm willing to revert this change.

Revision r8556

Fix video mode setup menu issue where the desktop resolution is displayed instead of the current setting when entering the menu for the first time

Revision r8555

Get rid of the globals used when implementing the framerate based input polling

Revision r8554

Use the saturating versions of the fix16 functions for player input

Revision r8553

Disable EDUKE32_PREDICT_TRUE and EDUKE32_PREDICT_FALSE for now

Revision r8552

Improve player view recentering

Revision r8551

Tie player input to the frame rate instead of the game tickrate

This voodoo bullshit entirely eliminates any and all player viewport input latency.

Revision r8550

Ultra minor cleanup of CONTROL_KeyboardFunctionPressed() and CONTROL_ClearKeyboardFunction()

Revision r8549

Fix CONTROL_KeyboardFunctionPressed() and CONTROL_ClearAssignments()...

Revision r8548

Change the interaction between S_Callback() and S_Cleanup() and can the mutex again, hopefully once and for all

Revision r8547

No longer call S_Cleanup() from gameTimerHandler()

Revision r8546

Bail out of A_MoveSpriteClipdist() early if passed no velocity

Revision r8545

Macro safety

Revision r8544

This vsync behavior might work better

Revision r8543

Don't push sprites away from other clip objects when their clip areas overlap if the velocity passed to clipmove() is 0

This workaround should fix issues with stationary sprites moving around at map load when their clip area is overlapping solid walls.

Revision r8542

Add "maxhealth" console command to set the player's maximum health

Revision r8541

Fix forward movement with the mouse when mouse aiming is disabled

This was missed back when input between the x and y axes was normalized to use the same scale.

Revision r8540

Disable the SHIFT-F5 music changing thing in EDUKE32_STANDALONE builds and if running Ion Fury

Revision r8539

Factor conditions for locking player movement out into new P_CheckLockedMovement() function

Revision r8538

Use increments of 0.1 for the mouse sensitivity slider in the menu

The range of the slider is now 0.1-10.0.

Revision r8537

Use ClockTicks class for the timer values saved and restored when creating a savegame

Revision r8536

Remove in_mousesmoothing and supporting code

Revision r8535

Only call S_Update() after processing all tics, and not once per call to G_MoveLoop()
Raw Content
------------------------------------------------------------------------
r8572 | terminx | 2020-01-29 03:38:06 -0800 (Wed, 29 Jan 2020) | 1 line

Calculate game loop timing using fractional ticks
------------------------------------------------------------------------
r8571 | terminx | 2020-01-29 03:38:03 -0800 (Wed, 29 Jan 2020) | 1 line

This should be ifndef NETCODE_DISABLE
------------------------------------------------------------------------
r8570 | terminx | 2020-01-29 03:37:59 -0800 (Wed, 29 Jan 2020) | 1 line

This is pretty useless at this point
------------------------------------------------------------------------
r8569 | terminx | 2020-01-29 03:37:55 -0800 (Wed, 29 Jan 2020) | 1 line

Rename EDUKE32_SIMPLE_MENU to EDUKE32_RETAIL_MENU
------------------------------------------------------------------------
r8568 | terminx | 2020-01-29 03:37:51 -0800 (Wed, 29 Jan 2020) | 1 line

This fixes things like shrunk player behavior at the expense of the return of issues like the player automatically stepping up onto sprite architecture.
------------------------------------------------------------------------
r8567 | terminx | 2020-01-29 03:37:47 -0800 (Wed, 29 Jan 2020) | 1 line

Extremely minor audiolib driver_sdl cleanups
------------------------------------------------------------------------
r8566 | terminx | 2020-01-29 03:37:43 -0800 (Wed, 29 Jan 2020) | 1 line

Polymost: fix NPOT tile rendering when hightile option is disabled
------------------------------------------------------------------------
r8565 | terminx | 2020-01-29 03:37:39 -0800 (Wed, 29 Jan 2020) | 1 line

Take CRANE sprites into account before applying mouse input
------------------------------------------------------------------------
r8564 | terminx | 2020-01-29 03:37:36 -0800 (Wed, 29 Jan 2020) | 1 line

Fix issue where the skill selection voice sometimes blocked playback of the E1L1 map entry voice
------------------------------------------------------------------------
r8563 | terminx | 2020-01-29 03:37:32 -0800 (Wed, 29 Jan 2020) | 1 line

Remove useless G_MoveLoop() function
------------------------------------------------------------------------
r8562 | terminx | 2020-01-29 03:37:28 -0800 (Wed, 29 Jan 2020) | 1 line

ClockTicks maintenance
------------------------------------------------------------------------
r8561 | terminx | 2020-01-29 03:37:25 -0800 (Wed, 29 Jan 2020) | 1 line

Hackish fix for spline interpolation crash in libxmp-lite
------------------------------------------------------------------------
r8560 | terminx | 2020-01-29 03:37:20 -0800 (Wed, 29 Jan 2020) | 1 line

Rename G_CheckPlayerInSector() to G_GetPlayerInSector()
------------------------------------------------------------------------
r8559 | terminx | 2020-01-29 03:37:16 -0800 (Wed, 29 Jan 2020) | 1 line

Ion Fury compatibility improvements
------------------------------------------------------------------------
r8558 | terminx | 2020-01-29 03:37:12 -0800 (Wed, 29 Jan 2020) | 1 line

Fix issue where radius damage wasn't able to hit/damage sectors, walls, and sprites it should have been able to
------------------------------------------------------------------------
r8557 | terminx | 2020-01-29 03:37:07 -0800 (Wed, 29 Jan 2020) | 3 lines

Remove in_mousedeadzone and supporting code

When I originally added this "feature", nobody asked for it, and I don't think the imaginary use case I had for it back then is really applicable. If anyone has a use case for this that isn't imaginary, I'm willing to revert this change.
------------------------------------------------------------------------
r8556 | terminx | 2020-01-29 03:37:03 -0800 (Wed, 29 Jan 2020) | 1 line

Fix video mode setup menu issue where the desktop resolution is displayed instead of the current setting when entering the menu for the first time
------------------------------------------------------------------------
r8555 | terminx | 2020-01-29 03:36:59 -0800 (Wed, 29 Jan 2020) | 1 line

Get rid of the globals used when implementing the framerate based input polling
------------------------------------------------------------------------
r8554 | terminx | 2020-01-29 03:36:55 -0800 (Wed, 29 Jan 2020) | 1 line

Use the saturating versions of the fix16 functions for player input
------------------------------------------------------------------------
r8553 | terminx | 2020-01-29 03:36:52 -0800 (Wed, 29 Jan 2020) | 1 line

Disable EDUKE32_PREDICT_TRUE and EDUKE32_PREDICT_FALSE for now
------------------------------------------------------------------------
r8552 | terminx | 2020-01-29 03:36:48 -0800 (Wed, 29 Jan 2020) | 1 line

Improve player view recentering
------------------------------------------------------------------------
r8551 | terminx | 2020-01-29 03:36:45 -0800 (Wed, 29 Jan 2020) | 3 lines

Tie player input to the frame rate instead of the game tickrate

This voodoo bullshit entirely eliminates any and all player viewport input latency.
------------------------------------------------------------------------
r8550 | terminx | 2020-01-29 03:36:39 -0800 (Wed, 29 Jan 2020) | 1 line

Ultra minor cleanup of CONTROL_KeyboardFunctionPressed() and CONTROL_ClearKeyboardFunction()
------------------------------------------------------------------------
r8549 | terminx | 2020-01-29 03:36:35 -0800 (Wed, 29 Jan 2020) | 1 line

Fix CONTROL_KeyboardFunctionPressed() and CONTROL_ClearAssignments()...
------------------------------------------------------------------------
r8548 | terminx | 2020-01-29 03:36:31 -0800 (Wed, 29 Jan 2020) | 1 line

Change the interaction between S_Callback() and S_Cleanup() and can the mutex again, hopefully once and for all
------------------------------------------------------------------------
r8547 | terminx | 2020-01-29 03:36:27 -0800 (Wed, 29 Jan 2020) | 1 line

No longer call S_Cleanup() from gameTimerHandler()
------------------------------------------------------------------------
r8546 | terminx | 2020-01-29 03:36:24 -0800 (Wed, 29 Jan 2020) | 1 line

Bail out of A_MoveSpriteClipdist() early if passed no velocity
------------------------------------------------------------------------
r8545 | terminx | 2020-01-29 03:36:20 -0800 (Wed, 29 Jan 2020) | 1 line

Macro safety
------------------------------------------------------------------------
r8544 | terminx | 2020-01-29 03:36:16 -0800 (Wed, 29 Jan 2020) | 1 line

This vsync behavior might work better
------------------------------------------------------------------------
r8543 | terminx | 2020-01-29 03:36:13 -0800 (Wed, 29 Jan 2020) | 3 lines

Don't push sprites away from other clip objects when their clip areas overlap if the velocity passed to clipmove() is 0

This workaround should fix issues with stationary sprites moving around at map load when their clip area is overlapping solid walls.
------------------------------------------------------------------------
r8542 | terminx | 2020-01-29 03:36:09 -0800 (Wed, 29 Jan 2020) | 1 line

Add "maxhealth" console command to set the player's maximum health
------------------------------------------------------------------------
r8541 | terminx | 2020-01-29 03:36:06 -0800 (Wed, 29 Jan 2020) | 3 lines

Fix forward movement with the mouse when mouse aiming is disabled

This was missed back when input between the x and y axes was normalized to use the same scale.
------------------------------------------------------------------------
r8540 | terminx | 2020-01-29 03:36:02 -0800 (Wed, 29 Jan 2020) | 1 line

Disable the SHIFT-F5 music changing thing in EDUKE32_STANDALONE builds and if running Ion Fury
------------------------------------------------------------------------
r8539 | terminx | 2020-01-29 03:35:58 -0800 (Wed, 29 Jan 2020) | 1 line

Factor conditions for locking player movement out into new P_CheckLockedMovement() function
------------------------------------------------------------------------
r8538 | terminx | 2020-01-29 03:35:55 -0800 (Wed, 29 Jan 2020) | 3 lines

Use increments of 0.1 for the mouse sensitivity slider in the menu

The range of the slider is now 0.1-10.0.
------------------------------------------------------------------------
r8537 | terminx | 2020-01-29 03:35:51 -0800 (Wed, 29 Jan 2020) | 1 line

Use ClockTicks class for the timer values saved and restored when creating a savegame
------------------------------------------------------------------------
r8536 | terminx | 2020-01-29 03:35:47 -0800 (Wed, 29 Jan 2020) | 1 line

Remove in_mousesmoothing and supporting code
------------------------------------------------------------------------
r8535 | terminx | 2020-01-29 03:35:42 -0800 (Wed, 29 Jan 2020) | 1 line

Only call S_Update() after processing all tics, and not once per call to G_MoveLoop()
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.