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2019.12.22.Log1736.txt

📄SVN 📅2019-12-22 💾4,6 KB 20 Parsed entries CON BUILD FIX

Revision r8485

SW: Fix crash issues when Track sprites are set up incorrectly

Revision r8484

SW, KenBuild: Draw mouse cursor in editor's 3D mode

Will still look wrong in SW due to reversed palette ramps.

Revision r8483

Fix a mistake in my temporary CONTROL_ClearUserInput

Fixes skipping SW's 3D Realms screen and intro logo.

Revision r8482

SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN

Revision r8481

SW: Add tailspritefree to savegames

Revision r8480

Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

Agreed that this feature serves no purpose on modern systems.

Revision r8479

SW: Remove sound quality option from startup window

Revision r8478

Move InitCustomColors to build.cpp

This gets grid lines showing in all editors.

Revision r8477

SW, KenBuild: Add grid line size change G key

Revision r8476

KenBuild, SW: Replace qsetmode == 200 with in3dmode()

Revision r8475

KenBuild: Use old-style voxel loading so that ART animations are ignored

Revision r8474

KenBuild: Move voxel loading to common.cpp

Revision r8473

KenBuild: Move palswap generation to common.cpp

Revision r8472

Add check against MAXVOXELS in qloadkvx

Revision r8471

Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.

Revision r8470

Don't predicate the construction of distrecip on voxoff[0][0]

It's possible to load voxels after a call to dosetaspect.

Revision r8469

SW: Add call to palettePostLoadLookups

Revision r8468

KenBuild: Add call to enginePreInit

Revision r8467

Add vfs.h include to common.h for BUILDVFS_FIND_REC

Revision r8466

Cleanup: Add DAMETH_INDEXED token and replace PTH_INDEXED with it where applicable
Raw Content
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r8486 | hendricks266 | 2019-12-22 02:24:17 -0800 (Sun, 22 Dec 2019) | 1 line

Fix -Wunused-parameter in my CONTROL_ClearUserInput fix
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r8485 | hendricks266 | 2019-12-22 02:21:22 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Fix crash issues when Track sprites are set up incorrectly
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r8484 | hendricks266 | 2019-12-22 02:21:18 -0800 (Sun, 22 Dec 2019) | 3 lines

SW, KenBuild: Draw mouse cursor in editor's 3D mode

Will still look wrong in SW due to reversed palette ramps.
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r8483 | hendricks266 | 2019-12-22 02:21:13 -0800 (Sun, 22 Dec 2019) | 3 lines

Fix a mistake in my temporary CONTROL_ClearUserInput

Fixes skipping SW's 3D Realms screen and intro logo.
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r8482 | hendricks266 | 2019-12-22 02:21:10 -0800 (Sun, 22 Dec 2019) | 1 line

SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN
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r8481 | hendricks266 | 2019-12-22 02:21:05 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Add tailspritefree to savegames
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r8480 | hendricks266 | 2019-12-22 02:21:01 -0800 (Sun, 22 Dec 2019) | 3 lines

Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

Agreed that this feature serves no purpose on modern systems.
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r8479 | hendricks266 | 2019-12-22 02:20:54 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Remove sound quality option from startup window
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r8478 | hendricks266 | 2019-12-22 02:20:50 -0800 (Sun, 22 Dec 2019) | 3 lines

Move InitCustomColors to build.cpp

This gets grid lines showing in all editors.
------------------------------------------------------------------------
r8477 | hendricks266 | 2019-12-22 02:20:46 -0800 (Sun, 22 Dec 2019) | 1 line

SW, KenBuild: Add grid line size change G key
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r8476 | hendricks266 | 2019-12-22 02:20:42 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild, SW: Replace qsetmode == 200 with in3dmode()
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r8475 | hendricks266 | 2019-12-22 02:20:38 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Use old-style voxel loading so that ART animations are ignored
------------------------------------------------------------------------
r8474 | hendricks266 | 2019-12-22 02:20:34 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Move voxel loading to common.cpp
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r8473 | hendricks266 | 2019-12-22 02:20:30 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Move palswap generation to common.cpp
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r8472 | hendricks266 | 2019-12-22 02:20:26 -0800 (Sun, 22 Dec 2019) | 1 line

Add check against MAXVOXELS in qloadkvx
------------------------------------------------------------------------
r8471 | hendricks266 | 2019-12-22 02:20:22 -0800 (Sun, 22 Dec 2019) | 3 lines

Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.
------------------------------------------------------------------------
r8470 | hendricks266 | 2019-12-22 02:20:17 -0800 (Sun, 22 Dec 2019) | 3 lines

Don't predicate the construction of distrecip on voxoff[0][0]

It's possible to load voxels after a call to dosetaspect.
------------------------------------------------------------------------
r8469 | hendricks266 | 2019-12-22 02:20:13 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Add call to palettePostLoadLookups
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r8468 | hendricks266 | 2019-12-22 02:20:10 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Add call to enginePreInit
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r8467 | hendricks266 | 2019-12-22 02:20:07 -0800 (Sun, 22 Dec 2019) | 1 line

Add vfs.h include to common.h for BUILDVFS_FIND_REC
------------------------------------------------------------------------
r8466 | hendricks266 | 2019-12-22 02:20:03 -0800 (Sun, 22 Dec 2019) | 1 line

Cleanup: Add DAMETH_INDEXED token and replace PTH_INDEXED with it where applicable
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