Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
2100Filtered Results

Detail

2019.08.14.Log1665.txt

📄SVN 📅2019-08-14 💾1,6 KB 6 Parsed entries FIX

Revision r8015

Return to the main menu after completing a user map

Revision r8014

Menus: Fix Y/N options with three lines

Revision r8013

Menus: Fix the Sound and Music Volume options in a way that works for Duke too, using indentation

Revision r8012

Menus: Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items

Revision r8011

timer.cpp: avoid using floating point arithmetic in timerUpdate()

Revision r8010

sdlayer.cpp: use glFinish() to synchronize with the buffer swap
Raw Content
------------------------------------------------------------------------
r8016 | hendricks266 | 2019-08-14 21:39:46 -0700 (Wed, 14 Aug 2019) | 1 line

Don't clobber E1L8 for user maps
------------------------------------------------------------------------
r8015 | hendricks266 | 2019-08-14 21:39:42 -0700 (Wed, 14 Aug 2019) | 1 line

Return to the main menu after completing a user map
------------------------------------------------------------------------
r8014 | hendricks266 | 2019-08-14 21:39:38 -0700 (Wed, 14 Aug 2019) | 1 line

Menus: Fix Y/N options with three lines
------------------------------------------------------------------------
r8013 | hendricks266 | 2019-08-14 21:39:35 -0700 (Wed, 14 Aug 2019) | 1 line

Menus: Fix the Sound and Music Volume options in a way that works for Duke too, using indentation
------------------------------------------------------------------------
r8012 | hendricks266 | 2019-08-14 21:39:31 -0700 (Wed, 14 Aug 2019) | 1 line

Menus: Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items
------------------------------------------------------------------------
r8011 | pogokeen | 2019-08-14 21:38:12 -0700 (Wed, 14 Aug 2019) | 1 line

timer.cpp: avoid using floating point arithmetic in timerUpdate()
------------------------------------------------------------------------
r8010 | pogokeen | 2019-08-14 21:38:09 -0700 (Wed, 14 Aug 2019) | 1 line

sdlayer.cpp: use glFinish() to synchronize with the buffer swap
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.