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2019.08.07.Log1630.txt

📄SVN 📅2019-08-07 💾3,5 KB 15 Parsed entries BUILD FIX

Revision r7917

Use a LUT instead of a switch to handle choosing which audiolib mixer function to use for a voice

Revision r7916

Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.

Patch from Nuke.YKT and Fox.

Revision r7915

Sound cleanups

Revision r7914

New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior

Revision r7913

Add S_SetProperties() function to handle repetitious setting of a few sound structure members

Revision r7912

Tweak how the semaphore used to detect multiple running copies of the game is utilized

Revision r7911

Add FURY checks for some EDUKE32_STANDALONE stuff

Revision r7910

Tweak DirectSound error

Revision r7909

Replace some of the mutex usage in the DirectSound driver with our own implementation

Revision r7908

Improve usage of initprintf mutex

Revision r7907

Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks

Revision r7906

'If' out a couple of instances of g_soundlocks[] manipulation I somehow missed during my first pass

Revision r7905

Eliminate pos_as_vec2 from anything that had it

Revision r7904

Fix Mapster32 bug with 2d3d mode ambient sounds

Revision r7903

Fix issue clipping against sloped ceilings
Raw Content
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r7918 | terminx | 2019-08-07 15:44:41 -0700 (Wed, 07 Aug 2019) | 1 line

Audiolib housekeeping
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r7917 | terminx | 2019-08-07 15:44:37 -0700 (Wed, 07 Aug 2019) | 1 line

Use a LUT instead of a switch to handle choosing which audiolib mixer function to use for a voice
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r7916 | terminx | 2019-08-07 15:44:33 -0700 (Wed, 07 Aug 2019) | 3 lines

Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.

Patch from Nuke.YKT and Fox.
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r7915 | terminx | 2019-08-07 15:44:29 -0700 (Wed, 07 Aug 2019) | 1 line

Sound cleanups
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r7914 | terminx | 2019-08-07 15:44:25 -0700 (Wed, 07 Aug 2019) | 1 line

New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
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r7913 | terminx | 2019-08-07 15:44:20 -0700 (Wed, 07 Aug 2019) | 1 line

Add S_SetProperties() function to handle repetitious setting of a few sound structure members
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r7912 | terminx | 2019-08-07 15:44:17 -0700 (Wed, 07 Aug 2019) | 1 line

Tweak how the semaphore used to detect multiple running copies of the game is utilized
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r7911 | terminx | 2019-08-07 15:44:12 -0700 (Wed, 07 Aug 2019) | 1 line

Add FURY checks for some EDUKE32_STANDALONE stuff
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r7910 | terminx | 2019-08-07 15:44:08 -0700 (Wed, 07 Aug 2019) | 1 line

Tweak DirectSound error
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r7909 | terminx | 2019-08-07 15:44:04 -0700 (Wed, 07 Aug 2019) | 1 line

Replace some of the mutex usage in the DirectSound driver with our own implementation
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r7908 | terminx | 2019-08-07 15:44:00 -0700 (Wed, 07 Aug 2019) | 1 line

Improve usage of initprintf mutex
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r7907 | terminx | 2019-08-07 15:43:57 -0700 (Wed, 07 Aug 2019) | 1 line

Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks
------------------------------------------------------------------------
r7906 | terminx | 2019-08-07 15:43:53 -0700 (Wed, 07 Aug 2019) | 1 line

'If' out a couple of instances of g_soundlocks[] manipulation I somehow missed during my first pass
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r7905 | terminx | 2019-08-07 15:43:48 -0700 (Wed, 07 Aug 2019) | 1 line

Eliminate pos_as_vec2 from anything that had it
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r7904 | terminx | 2019-08-07 15:43:42 -0700 (Wed, 07 Aug 2019) | 1 line

Fix Mapster32 bug with 2d3d mode ambient sounds
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r7903 | terminx | 2019-08-07 15:43:38 -0700 (Wed, 07 Aug 2019) | 1 line

Fix issue clipping against sloped ceilings
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.