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2019.04.19.Log1567.txt

📄SVN 📅2019-04-19 💾849 B 1 Parsed entries BUILD FIX

Revision r7612

Fix depth buffer issue causing translucent sprites to not render properly in Polymost.
Use polymost_spriteHasTranslucency() and polymost_maskWallHasTranslucency() to determine if a sprite has translucency.
Optimize sprite rendering when in Polymost by only sorting sprites with translucency.
Raw Content
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r7613 | pogokeen | 2019-04-19 14:45:26 -0700 (Fri, 19 Apr 2019) | 1 line

polymost.cpp: switch from writing gl_FragColor to writing gl_FragData[0] in order to reduce VGPR usage on AMD cards
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r7612 | pogokeen | 2019-04-19 14:45:22 -0700 (Fri, 19 Apr 2019) | 3 lines

Fix depth buffer issue causing translucent sprites to not render properly in Polymost.
Use polymost_spriteHasTranslucency() and polymost_maskWallHasTranslucency() to determine if a sprite has translucency.
Optimize sprite rendering when in Polymost by only sorting sprites with translucency.
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