Revision r7332
Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar
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Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar
Fix the automap glitch in the region around the full status bar in Polymost
Fix the direction which the shadow is cast in "modern" status bar ammo icon
Patch from Fox: Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.
Remove 3 lines of audiolib header cruft
Remove read only bit from SPRITE_SECTNUM and SPRITE_STATNUM in m32script
------------------------------------------------------------------------ r7333 | terminx | 2019-02-18 14:02:50 -0800 (Mon, 18 Feb 2019) | 1 line Fix system memory check ------------------------------------------------------------------------ r7332 | terminx | 2019-02-18 14:02:46 -0800 (Mon, 18 Feb 2019) | 1 line Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar ------------------------------------------------------------------------ r7331 | terminx | 2019-02-18 14:02:42 -0800 (Mon, 18 Feb 2019) | 1 line Fix the automap glitch in the region around the full status bar in Polymost ------------------------------------------------------------------------ r7330 | terminx | 2019-02-18 14:02:38 -0800 (Mon, 18 Feb 2019) | 1 line Fix the direction which the shadow is cast in "modern" status bar ammo icon ------------------------------------------------------------------------ r7329 | terminx | 2019-02-18 14:02:33 -0800 (Mon, 18 Feb 2019) | 9 lines Patch from Fox: Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height. ------------------------------------------------------------------------ r7328 | terminx | 2019-02-18 14:02:27 -0800 (Mon, 18 Feb 2019) | 1 line Remove 3 lines of audiolib header cruft ------------------------------------------------------------------------ r7327 | terminx | 2019-02-18 14:02:22 -0800 (Mon, 18 Feb 2019) | 1 line Remove read only bit from SPRITE_SECTNUM and SPRITE_STATNUM in m32script ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.