Revision r6774
Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke. No, really.
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Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke. No, really.
Useless cleanup of a function I saw when investigating a problem
Remove 144 fps option from the menu, because it doesn't work right
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected. Set RETURN to -1 to cancel any hardcoded effects. ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise. New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums. CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming. Use of EVENT_DAMAGEHPLANE is hereby discouraged. Patch from Striker, based on work by Fox.
Fix MSVC build
Instrument the code to build without the struct trackers and disable them when the build options eliminate all uses of them (currently USE_OPENGL=0).
Minor cleanup regarding buildtypes.h
------------------------------------------------------------------------ r6775 | hendricks266 | 2018-03-16 23:44:27 -0700 (Fri, 16 Mar 2018) | 1 line Fix build ------------------------------------------------------------------------ r6774 | terminx | 2018-03-16 20:44:10 -0700 (Fri, 16 Mar 2018) | 3 lines Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke. No, really. ------------------------------------------------------------------------ r6773 | terminx | 2018-03-16 20:44:05 -0700 (Fri, 16 Mar 2018) | 1 line Useless cleanup of a function I saw when investigating a problem ------------------------------------------------------------------------ r6772 | terminx | 2018-03-16 20:43:33 -0700 (Fri, 16 Mar 2018) | 1 line Remove 144 fps option from the menu, because it doesn't work right ------------------------------------------------------------------------ r6771 | hendricks266 | 2018-03-16 20:26:10 -0700 (Fri, 16 Mar 2018) | 13 lines CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected. Set RETURN to -1 to cancel any hardcoded effects. ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise. New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums. CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming. Use of EVENT_DAMAGEHPLANE is hereby discouraged. Patch from Striker, based on work by Fox. ------------------------------------------------------------------------ r6770 | hendricks266 | 2018-03-16 20:26:05 -0700 (Fri, 16 Mar 2018) | 1 line Fix MSVC build ------------------------------------------------------------------------ r6769 | hendricks266 | 2018-03-16 20:26:01 -0700 (Fri, 16 Mar 2018) | 1 line Instrument the code to build without the struct trackers and disable them when the build options eliminate all uses of them (currently USE_OPENGL=0). ------------------------------------------------------------------------ r6768 | hendricks266 | 2018-03-16 20:25:57 -0700 (Fri, 16 Mar 2018) | 1 line Minor cleanup regarding buildtypes.h ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.