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2016.10.09.Log1243.txt

📄SVN 📅2016-10-09 💾3,5 KB 12 Parsed entries CON BUILD FIX

Revision r5887

In 8-bit, change the precedence of .alpha and .blend.
Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used.
Now: If cstat translucency is active, .alpha is ignored.

Revision r5886

Cosmetic changes to some blend/alpha related code.

Revision r5885

Minor changes to gamevar error handling

Revision r5884

Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.

Revision r5883

Misc cleanup. Removed ability to use .CON files found in the .GRP when the .CON files found in the directory can't be compiled.

Revision r5882

Fix MSVC warnings

Revision r5881

Potentially speed up drawing md3s with transparency in Polymost

Revision r5880

Duke: Don't unpause sounds when exiting the menu back to a Game Paused state.

Revision r5879

Menus: Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.

Use r_pr_customaspect from the console instead.

Revision r5878

Menus: Fix the Widescreen and Texture Mode video settings to use my menu system properly.

Revision r5877

Some float optimizations in the engine.

Revision r5876

Ensure the cached float cast variables introduced in r4656 are updated any time the integer versions are.

This fixes the infinite loop when viewing an HUD model at a point when displayrooms is not running, such as the main menu upon initial game load.
Raw Content
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r5888 | hendricks266 | 2016-10-09 00:55:23 -0700 (Sun, 09 Oct 2016) | 5 lines

GL .blend support.

Consult me if you are interested in this feature.

TODO: Polymer.
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r5887 | hendricks266 | 2016-10-09 00:55:18 -0700 (Sun, 09 Oct 2016) | 3 lines

In 8-bit, change the precedence of .alpha and .blend.
Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used.
Now: If cstat translucency is active, .alpha is ignored.
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r5886 | hendricks266 | 2016-10-09 00:55:13 -0700 (Sun, 09 Oct 2016) | 1 line

Cosmetic changes to some blend/alpha related code.
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r5885 | terminx | 2016-10-08 17:15:18 -0700 (Sat, 08 Oct 2016) | 1 line

Minor changes to gamevar error handling
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r5884 | terminx | 2016-10-08 17:15:14 -0700 (Sat, 08 Oct 2016) | 1 line

Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.
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r5883 | terminx | 2016-10-08 17:15:10 -0700 (Sat, 08 Oct 2016) | 1 line

Misc cleanup. Removed ability to use .CON files found in the .GRP when the .CON files found in the directory can't be compiled.
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r5882 | terminx | 2016-10-08 17:15:06 -0700 (Sat, 08 Oct 2016) | 1 line

Fix MSVC warnings
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r5881 | terminx | 2016-10-08 17:15:01 -0700 (Sat, 08 Oct 2016) | 1 line

Potentially speed up drawing md3s with transparency in Polymost
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r5880 | hendricks266 | 2016-10-02 19:43:57 -0700 (Sun, 02 Oct 2016) | 1 line

Duke: Don't unpause sounds when exiting the menu back to a Game Paused state.
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r5879 | hendricks266 | 2016-10-02 19:43:54 -0700 (Sun, 02 Oct 2016) | 3 lines

Menus: Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.

Use r_pr_customaspect from the console instead.
------------------------------------------------------------------------
r5878 | hendricks266 | 2016-10-02 19:43:51 -0700 (Sun, 02 Oct 2016) | 1 line

Menus: Fix the Widescreen and Texture Mode video settings to use my menu system properly.
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r5877 | hendricks266 | 2016-10-02 19:43:48 -0700 (Sun, 02 Oct 2016) | 1 line

Some float optimizations in the engine.
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r5876 | hendricks266 | 2016-10-02 19:43:42 -0700 (Sun, 02 Oct 2016) | 3 lines

Ensure the cached float cast variables introduced in r4656 are updated any time the integer versions are.

This fixes the infinite loop when viewing an HUD model at a point when displayrooms is not running, such as the main menu upon initial game load.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.