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2015.10.23.Log1176.txt

📄SVN 📅2015-10-23 💾1,7 KB 6 Parsed entries BUILD FIX

Revision r5406

Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.

This also adds a menu option to control r_pr_lighting.

Revision r5405

Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.

Revision r5404

Disable Polymer lights attached to hidden switches.

Revision r5403

Improve depth fighting mitigation for floor aligned sprites.

Revision r5402

Don't spawn BLOODPOOL 256 units above the ground.

Revision r5401

Fix errant use of tsprite extra field to check an enemy's health.
Raw Content
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r5407 | terminx | 2015-10-23 16:00:25 -0700 (Fri, 23 Oct 2015) | 1 line

Fix cstat 1024 with Polymer
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r5406 | terminx | 2015-10-23 16:00:21 -0700 (Fri, 23 Oct 2015) | 3 lines

Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.

This also adds a menu option to control r_pr_lighting.
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r5405 | terminx | 2015-10-23 16:00:16 -0700 (Fri, 23 Oct 2015) | 1 line

Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.
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r5404 | terminx | 2015-10-23 16:00:13 -0700 (Fri, 23 Oct 2015) | 1 line

Disable Polymer lights attached to hidden switches.
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r5403 | terminx | 2015-10-23 16:00:10 -0700 (Fri, 23 Oct 2015) | 1 line

Improve depth fighting mitigation for floor aligned sprites.
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r5402 | terminx | 2015-10-23 16:00:06 -0700 (Fri, 23 Oct 2015) | 1 line

Don't spawn BLOODPOOL 256 units above the ground.
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r5401 | terminx | 2015-10-23 16:00:02 -0700 (Fri, 23 Oct 2015) | 1 line

Fix errant use of tsprite extra field to check an enemy's health.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.