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2015.08.02.Log1154.txt

📄SVN 📅2015-08-02 💾1,0 KB 1 Parsed entries BUILD FIX

Revision r5315

engine.c: use swapptr() instead of swaplong() in two cases in drawmasks().
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r5316 | helixhorned | 2015-08-02 01:40:42 -0700 (Sun, 02 Aug 2015) | 11 lines

Game: don't spawn FRAMEEFFECT1 for BOUNCEMINE.

There's no point, really. Since the bouncemine is immobile, the tsprites
will all be overlaid at one point and show the same picture, as far
as I can see. Worse, since r4876, the generated sprites may draw on top
of the actual one. The former have their shade always set to
sprite[t->owner].shade though, and will then appear fully bright (shade
-127, since BOUNCEMINE sets it like this).

This fixes issue number 4 from
http://forums.duke4.net/topic/8042-five-minor-problems-report/
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r5315 | helixhorned | 2015-08-02 01:40:39 -0700 (Sun, 02 Aug 2015) | 1 line

engine.c: use swapptr() instead of swaplong() in two cases in drawmasks().
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.