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2015.04.09.Log1106.txt

📄SVN 📅2015-04-09 💾2,1 KB 8 Parsed entries FIX

Revision r5126

Clear the player's quote timer for each MAIN_LOOP_RESTART.

Revision r5125

Disallow "autoload" as a choice for the game dir in the Win32 startup window.

Revision r5124

Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.

Revision r5123

Menus: Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.

Revision r5122

Menus: Remove all remaining TEXT_GAMETEXTNUMHACK.

Revision r5121

Menus: Rename "pickup messages" to "game messages".

Revision r5120

In P_DisplayWeapon(), don't skip P_DisplaySpit() due to Fist/Knuckles/Tip/Access.

Revision r5119

Build tools: Fix build. DONT_BUILD.
Raw Content
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r5127 | hendricks266 | 2015-04-09 00:52:28 -0700 (Thu, 09 Apr 2015) | 1 line

Defs: Add "undefinetile" and "undefinetilerange".
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r5126 | hendricks266 | 2015-04-09 00:52:14 -0700 (Thu, 09 Apr 2015) | 1 line

Clear the player's quote timer for each MAIN_LOOP_RESTART.
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r5125 | hendricks266 | 2015-04-09 00:52:01 -0700 (Thu, 09 Apr 2015) | 1 line

Disallow "autoload" as a choice for the game dir in the Win32 startup window.
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r5124 | hendricks266 | 2015-04-09 00:51:48 -0700 (Thu, 09 Apr 2015) | 1 line

Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.
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r5123 | hendricks266 | 2015-04-09 00:51:26 -0700 (Thu, 09 Apr 2015) | 1 line

Menus: Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.
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r5122 | hendricks266 | 2015-04-09 00:51:14 -0700 (Thu, 09 Apr 2015) | 1 line

Menus: Remove all remaining TEXT_GAMETEXTNUMHACK.
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r5121 | hendricks266 | 2015-04-09 00:51:01 -0700 (Thu, 09 Apr 2015) | 1 line

Menus: Rename "pickup messages" to "game messages".
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r5120 | hendricks266 | 2015-04-09 00:50:44 -0700 (Thu, 09 Apr 2015) | 1 line

In P_DisplayWeapon(), don't skip P_DisplaySpit() due to Fist/Knuckles/Tip/Access.
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r5119 | hendricks266 | 2015-04-08 15:45:14 -0700 (Wed, 08 Apr 2015) | 1 line

Build tools: Fix build. DONT_BUILD.
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