Revision r4880
👤 helixhorned
📅 2015-01-06 11:56:41 -0800 (Tue, 06 Jan 2015)
Mapster32: make sprite duplication examples in m32script_ex.map work again.
- Work around a sequencing issue (assignment of searchstat) in
M32_DrawRoomsAndMasks()
- When having sprites highlighted and changing shade, since r1943 change
every highlighted sprite's shade if one of them is aimed at. With this
revision, if SHIFT is pressed while doing that, only change the aimed at
sprite's shade
- a.m32: Use 'break' from a state instead of 'return'. The former may be
"sticky" in a way that is not intended. Needs to be debugged later.
- Update instructions in m32script_ex.map
DONT_BUILD.
Raw Content
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r4881 | helixhorned | 2015-01-06 11:56:44 -0800 (Tue, 06 Jan 2015) | 6 lines
engine.c: on non-touch devices, roughly double maximum voxel drawing distance.
By setting DISTRECIPSIZ to 131072, as far as I can see the absolute maximum
that's possible with the integer scaling convention of the voxel drawing code.
BUILD_LUNATIC.
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r4880 | helixhorned | 2015-01-06 11:56:41 -0800 (Tue, 06 Jan 2015) | 13 lines
Mapster32: make sprite duplication examples in m32script_ex.map work again.
- Work around a sequencing issue (assignment of searchstat) in
M32_DrawRoomsAndMasks()
- When having sprites highlighted and changing shade, since r1943 change
every highlighted sprite's shade if one of them is aimed at. With this
revision, if SHIFT is pressed while doing that, only change the aimed at
sprite's shade
- a.m32: Use 'break' from a state instead of 'return'. The former may be
"sticky" in a way that is not intended. Needs to be debugged later.
- Update instructions in m32script_ex.map
DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.