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2014.12.21.Log1042.txt

📄SVN 📅2014-12-21 💾1,9 KB 4 Parsed entries CON BUILD FIX

Revision r4832

menus.c: Reset next-viewscreen-redraw counter from M_CloseMenu().

Revision r4831

Minor cleanup around security cameras / viewscreens. DONT_BUILD.

The only semantic change is that an out-of-sync instance of a distance to
check (viewscreen sprite <-> player sprite) is changed in
actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now
represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed
any change in behavior regarding this change (but there ought to be one).

Also, in DNCOORDS display, print 'totalclock' count, too.

Revision r4830

Polymer: don't draw masked walls with void tile. DONT_BUILD.

This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens)
completely black with ART mapping. The old behavior, which is inconsistent with
classic, is kept for one-sided masked walls, though.

Revision r4829

Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
Raw Content
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r4833 | helixhorned | 2014-12-21 07:51:51 -0800 (Sun, 21 Dec 2014) | 4 lines

Polymer: include wall[].ypanning in wall invalidation logic.

Fixes bug reported here:
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__213759
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r4832 | helixhorned | 2014-12-21 07:51:50 -0800 (Sun, 21 Dec 2014) | 1 line

menus.c: Reset next-viewscreen-redraw counter from M_CloseMenu().
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r4831 | helixhorned | 2014-12-21 07:51:48 -0800 (Sun, 21 Dec 2014) | 9 lines

Minor cleanup around security cameras / viewscreens. DONT_BUILD.

The only semantic change is that an out-of-sync instance of a distance to
check (viewscreen sprite <-> player sprite) is changed in
actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now
represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed
any change in behavior regarding this change (but there ought to be one).

Also, in DNCOORDS display, print 'totalclock' count, too.
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r4830 | helixhorned | 2014-12-20 05:36:40 -0800 (Sat, 20 Dec 2014) | 5 lines

Polymer: don't draw masked walls with void tile. DONT_BUILD.

This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens)
completely black with ART mapping. The old behavior, which is inconsistent with
classic, is kept for one-sided masked walls, though.
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r4829 | helixhorned | 2014-12-20 05:08:27 -0800 (Sat, 20 Dec 2014) | 1 line

Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.