Revision r4776
Make sure the mouse is captured when the main menu transitions into MODE_GAME. DONT_BUILD.
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Make sure the mouse is captured when the main menu transitions into MODE_GAME. DONT_BUILD.
Fix mousewheel under SDL 1.2. DONT_BUILD.
Restore SDL 1.2 on Windows to a working state. DONT_BUILD.
Fix POLYMER=0 GTK C++ build. DONT_BUILD.
Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD.
Eliminate -Wno-narrowing. DONT_BUILD.
GTK: Fix warnings and errors related to the banners. DONT_BUILD.
Fix C/GTK2/SDL1.2 build. DONT_BUILD.
Some minor fixes. DONT_BUILD.
Fix the Wii build with the refactored sdlayer. DONT_BUILD.
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
Fix Lunatic C build. DONT_BUILD.
Fix POLYMER=0 build and a couple of unused-variable warnings with it. DONT_BUILD.
Eliminate the printf_nowarn stuff that has long since been supplanted by TrackerCast. DONT_BUILD.
Fix some things when building on OS X. DONT_BUILD.
Fix build with x86_64-MinGW-w64. DONT_BUILD.
Fix oversight in mouse cursor code. DONT_BUILD.
In Lunatic build, make krand() a proper function again, called from Lua/FFI. DONT_BUILD.
a-c.c: Compile vlineasm4nlogy() only if CLASSIC_NONPOW2_YSIZE_WALLS is #defined. Also make three file-scope variables static.
engine.c: in wallscan(), fix oob of umost[] and dmost[] when x2 == xdim-1. Analogously treat maskwallscan() and transmaskwallscan(), although I could not get the respective accesses to be oob, too.
Makefile: do '(very)clean' with a plain "rm -f some/obj/*.o". Notes: - In the 'clean' target, the "core*" arg to 'rm' was removed as I find it too unspecific. (Someone could have an unrelated file with that prefix lying around.) - The targets 'clean' and 'veryclean' now echo the commands they are about to execute. Also, in Makefile.common, resurrect sanitized Clang builds if DEBUGANYWAY=2 is passed (previously, that was triggered with RELEASE=0 DEBUGANYWAY=1).
Fix C build and build on Linux/SDL2. - for the first point: 'struct glattribs sdlayer_gl_attributes[]' was defined at file scope, but 'glmultisample > 0' is not a compile-time constant. - for the second point: r4749 changed the meaning of some conditional compilation (supposedly, unintentionally). I'm reverting it to pre-r4749 but keeping the rewritten style. It's concerned with mouse thumb buttons.
Fix MinGW build. DONT_BUILD.
Fixups to sync WIP SDL refactor up with r4738. DONT_BUILD.
Minor cleanups, mostly just formatting. DONT_BUILD.
Add missing "break" to M_RunMenuInput(), revert android gltexapplyprops() menu fuckery. DONT_BUILD.
Fix _FORTIFY_SOURCE redefinition warning on Ubuntu's patched versions of GCC. DONT_BUILD.
WIP refactor of SDL interface. DONT_BUILD.
Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
Get rid of -Wdeclaration-after-statement as we're only targeting C99 and C++ now. DONT_BUILD.
Mainly misc cleanups (and a fix for the C++ build), but there are a few important changes in here. VM_OnEvent() has become VM_OnEvent(), VM_OnEventWithReturn(), VM_OnEventWithDist(), and VM_OnEventWithBoth() (the latter of which is only ever used once...). Of course, this required every call to VM_OnEvent() be changed. memberlabel_t and vmstate_t have been changed to use the regular "int" type versus explicitly specifying int32_t as they did previously. The rationale for this change is simply that it looks cleaner, and I think we should move toward just using "int" in most cases where there's no particular reason to specify an explicit data type. Also changes CON_KILLIT to just "return" instead of "continue". DONT_BUILD.
Inline krand() when not using KRANDDEBUG. DONT_BUILD.
Add FORCE_INLINE to compat.h and apply it to a couple of things we'd strongly prefer be inlined. DONT_BUILD.
Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD.
Fix up conveyor belts. This fixes breakage of the movement in general, as well as corrects the general behavior of the effect so that a player on a moving surface is moved at a constant rate, regardless of whether the player crouches, is shrunk, etc. DONT_BUILD.
Fix Mapster32 fullscreen video modes. DONT_BUILD.
Fix minor menu bugs. DONT_BUILD.
Set up mouse cursor display in menus, with idle timeout fully implemented. No functionality yet. DONT_BUILD.
Fix C++ build. DONT_BUILD.
In release builds, #define Xaligned_alloc as xaligned_malloc. Otherwise, the out-of-memory handler is not called in case of failure.
C-CON: fix 'readgamearray' and 'resizearray' on Windows. We must not use Xrealloc(), since gamearrays are now allocated with Xaligned_alloc(). NOTE: I did not check all potential problematic cases, only those to get LNGA3 up and running.
C-CON: fix 'readgamearray' on 64-bit platforms. Also prettify P_DisplaySpit().
a-c.c: don't USE_VECTOR_EXT with Clang, since it doesn't compile here.
LunaCON: player[].loogcnt, userdef[].color, minor fixes.
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
Replace DOS box-drawing characters in the ASM with sane ASCII. DONT_BUILD.
Lunatic: some minor doc tweaks. DONT_BUILD.
Fix voxels in classic -- my error, confusing divscale() and mulscale() in r4576. Optimizations are left to the reader :P. I would prefer to look for ways of giving the compilers hints about loops to unroll instead of having to read the resulting mess of manual unrolling, though.
gameexec.c: In VM_OnEvent_, don't form address like &sprite[-1]. The practical rationale: Clang-sanitize catches this, so this is bad. The real rationale: I *think* it is undefined behavior to even form such a pointer in C99. However, I would be hard pressed to provide a nice formal argument in terms of the Standard wording right now. It looks like 6.5.3.2#4 is to blame.
engine.c: prevent an oob read in drawsprite_classic() w/ floor-aligned sprites.
Fix oob write with stepping 'up' in the OSD history.
baselayer.c: fix an oob write to ylookup[] intoduced in r4695. On Linux, it started manifesting itself since r4719 as crashes whose backtraces pointed to malloc() and were not helpful. Valgrind finally uncovered this.
Useless change I forgot. DONT_BUILD.
Sometimes I wonder why MSVC neglects to provide useful warnings. DONT_BUILD.
Minor tweaks to VM_OnEvent_(). DONT_BUILD.
Remove references to nonexistent enet_mmulti.h from Visual Studio project. DONT_BUILD.
Fix a handful of crash bugs I caused with the 32-bit ASM version of the classic renderer. DONT_BUILD.
Fix a crash I caused with MSVC in OSD_SetLogFile(). Apparently, the behavior of setvbuf() when passed a NULL ptr for a buffer is actually left up to the implementation regarding what it does with the size parameter... DONT_BUILD.
Clean up classic renderer header (a.h) a bit. DONT_BUILD.
A couple of additional compat.h formatting changes. DONT_BUILD.
clang-format a couple of pragma headers. DONT_BUILD.
LUT for slope recip calculations in classic. DONT_BUILD.
Fix a couple of Makefile errors Helixhorned noticed. DONT_BUILD.
menus.c: prevent using a null pointer as arg to "%s" format for sprintf(). DONT_BUILD.
Add forgotten events_defs.h, oops. DONT_BUILD.
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD. - Needed to rip out enum GameEvent_t into own header file to prevent what would be a circular #include otherwise - Added some forgotten #ifdef LUNATIC - updated structure and function declarations on the Lua FFI side
C-CON: fix possible crash when a CON error is raised due to access of invalid sprite.
For example, in
CON_ERRPRINTF("invalid target sprite (%d) %d %d\n", iActor, vm.g_i, TrackerCast(vm.g_sp->picnum));
vm.g_i can be -1 and vm.g_sp can be NULL then. (Not anymore.)
DONT_BUILD.
compat.h: pedantic whitespace formatting. DONT_BUILD.
Alter weapon switching to cycle through GROW_WEAPON when using next/previous weapon keys. DONT_BUILD.
Default map zoom to something a bit more useful on Android. DONT_BUILD.
CPLUSPLUS mode build fix. DONT_BUILD.
CPLUSPLUS mode by default in Makefile.common, C99 otherwise. DONT_BUILD.
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
Try out __restrict in the classic renderer. #define'd for easy removal in case it causes problems or is useless.
Fix MSVC warning in Polymer
Inline yax_getbunches with old map format. DONT_BUILD.
More EDUKE32_PREDICT_FALSE, mostly in OSD_Printf(OSD_ERROR...) cases
Aligned gamevar/gamearray allocation
Fix a couple of clang warnings. DONT_BUILD.
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r4777 | hendricks266 | 2014-11-28 22:30:42 -0800 (Fri, 28 Nov 2014) | 1 line
Fix the crash in the ASM relating to the dynamic allocation of ylookup.
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r4776 | hendricks266 | 2014-11-28 19:43:11 -0800 (Fri, 28 Nov 2014) | 1 line
Make sure the mouse is captured when the main menu transitions into MODE_GAME. DONT_BUILD.
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r4775 | hendricks266 | 2014-11-28 19:21:56 -0800 (Fri, 28 Nov 2014) | 1 line
Fix mousewheel under SDL 1.2. DONT_BUILD.
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r4774 | hendricks266 | 2014-11-28 19:07:33 -0800 (Fri, 28 Nov 2014) | 1 line
Restore SDL 1.2 on Windows to a working state. DONT_BUILD.
------------------------------------------------------------------------
r4773 | hendricks266 | 2014-11-28 18:29:42 -0800 (Fri, 28 Nov 2014) | 1 line
Fix POLYMER=0 GTK C++ build. DONT_BUILD.
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r4772 | hendricks266 | 2014-11-28 16:32:28 -0800 (Fri, 28 Nov 2014) | 1 line
Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD.
------------------------------------------------------------------------
r4771 | hendricks266 | 2014-11-28 15:57:21 -0800 (Fri, 28 Nov 2014) | 1 line
Eliminate -Wno-narrowing. DONT_BUILD.
------------------------------------------------------------------------
r4770 | hendricks266 | 2014-11-28 15:47:46 -0800 (Fri, 28 Nov 2014) | 1 line
GTK: Fix warnings and errors related to the banners. DONT_BUILD.
------------------------------------------------------------------------
r4769 | hendricks266 | 2014-11-28 00:30:31 -0800 (Fri, 28 Nov 2014) | 1 line
Fix C/GTK2/SDL1.2 build. DONT_BUILD.
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r4768 | hendricks266 | 2014-11-28 00:14:00 -0800 (Fri, 28 Nov 2014) | 1 line
Some minor fixes. DONT_BUILD.
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r4767 | hendricks266 | 2014-11-28 00:12:40 -0800 (Fri, 28 Nov 2014) | 1 line
Fix the Wii build with the refactored sdlayer. DONT_BUILD.
------------------------------------------------------------------------
r4766 | hendricks266 | 2014-11-25 20:39:23 -0800 (Tue, 25 Nov 2014) | 1 line
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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r4765 | hendricks266 | 2014-11-25 20:37:22 -0800 (Tue, 25 Nov 2014) | 1 line
Fix Lunatic C build. DONT_BUILD.
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r4764 | helixhorned | 2014-11-25 15:46:28 -0800 (Tue, 25 Nov 2014) | 1 line
Fix POLYMER=0 build and a couple of unused-variable warnings with it. DONT_BUILD.
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r4763 | hendricks266 | 2014-11-25 13:08:58 -0800 (Tue, 25 Nov 2014) | 1 line
Eliminate the printf_nowarn stuff that has long since been supplanted by TrackerCast. DONT_BUILD.
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r4762 | hendricks266 | 2014-11-24 00:19:50 -0800 (Mon, 24 Nov 2014) | 1 line
Fix some things when building on OS X. DONT_BUILD.
------------------------------------------------------------------------
r4761 | hendricks266 | 2014-11-23 22:30:47 -0800 (Sun, 23 Nov 2014) | 1 line
Fix build with x86_64-MinGW-w64. DONT_BUILD.
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r4760 | hendricks266 | 2014-11-23 22:03:58 -0800 (Sun, 23 Nov 2014) | 1 line
Fix oversight in mouse cursor code. DONT_BUILD.
------------------------------------------------------------------------
r4759 | helixhorned | 2014-11-22 10:37:24 -0800 (Sat, 22 Nov 2014) | 3 lines
In Lunatic build, make krand() a proper function again, called from Lua/FFI.
DONT_BUILD.
------------------------------------------------------------------------
r4758 | helixhorned | 2014-11-22 10:37:23 -0800 (Sat, 22 Nov 2014) | 3 lines
a-c.c: Compile vlineasm4nlogy() only if CLASSIC_NONPOW2_YSIZE_WALLS is #defined.
Also make three file-scope variables static.
------------------------------------------------------------------------
r4757 | helixhorned | 2014-11-22 10:37:21 -0800 (Sat, 22 Nov 2014) | 4 lines
engine.c: in wallscan(), fix oob of umost[] and dmost[] when x2 == xdim-1.
Analogously treat maskwallscan() and transmaskwallscan(), although I could
not get the respective accesses to be oob, too.
------------------------------------------------------------------------
r4756 | helixhorned | 2014-11-22 10:37:19 -0800 (Sat, 22 Nov 2014) | 11 lines
Makefile: do '(very)clean' with a plain "rm -f some/obj/*.o".
Notes:
- In the 'clean' target, the "core*" arg to 'rm' was removed as I find it too
unspecific. (Someone could have an unrelated file with that prefix lying
around.)
- The targets 'clean' and 'veryclean' now echo the commands they are about
to execute.
Also, in Makefile.common, resurrect sanitized Clang builds if DEBUGANYWAY=2
is passed (previously, that was triggered with RELEASE=0 DEBUGANYWAY=1).
------------------------------------------------------------------------
r4755 | helixhorned | 2014-11-22 10:37:16 -0800 (Sat, 22 Nov 2014) | 7 lines
Fix C build and build on Linux/SDL2.
- for the first point: 'struct glattribs sdlayer_gl_attributes[]' was defined
at file scope, but 'glmultisample > 0' is not a compile-time constant.
- for the second point: r4749 changed the meaning of some conditional
compilation (supposedly, unintentionally). I'm reverting it to pre-r4749
but keeping the rewritten style. It's concerned with mouse thumb buttons.
------------------------------------------------------------------------
r4754 | terminx | 2014-11-22 04:44:06 -0800 (Sat, 22 Nov 2014) | 1 line
Fix MinGW build. DONT_BUILD.
------------------------------------------------------------------------
r4753 | terminx | 2014-11-22 04:34:46 -0800 (Sat, 22 Nov 2014) | 1 line
Fixups to sync WIP SDL refactor up with r4738. DONT_BUILD.
------------------------------------------------------------------------
r4752 | terminx | 2014-11-22 04:34:29 -0800 (Sat, 22 Nov 2014) | 1 line
Minor cleanups, mostly just formatting. DONT_BUILD.
------------------------------------------------------------------------
r4751 | terminx | 2014-11-22 04:34:11 -0800 (Sat, 22 Nov 2014) | 1 line
Add missing "break" to M_RunMenuInput(), revert android gltexapplyprops() menu fuckery. DONT_BUILD.
------------------------------------------------------------------------
r4750 | terminx | 2014-11-22 04:33:57 -0800 (Sat, 22 Nov 2014) | 1 line
Fix _FORTIFY_SOURCE redefinition warning on Ubuntu's patched versions of GCC. DONT_BUILD.
------------------------------------------------------------------------
r4749 | terminx | 2014-11-22 04:33:47 -0800 (Sat, 22 Nov 2014) | 1 line
WIP refactor of SDL interface. DONT_BUILD.
------------------------------------------------------------------------
r4748 | terminx | 2014-11-22 04:33:15 -0800 (Sat, 22 Nov 2014) | 1 line
Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
------------------------------------------------------------------------
r4747 | terminx | 2014-11-22 04:32:56 -0800 (Sat, 22 Nov 2014) | 1 line
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
------------------------------------------------------------------------
r4746 | terminx | 2014-11-22 04:29:38 -0800 (Sat, 22 Nov 2014) | 1 line
Get rid of -Wdeclaration-after-statement as we're only targeting C99 and C++ now. DONT_BUILD.
------------------------------------------------------------------------
r4745 | terminx | 2014-11-22 04:29:25 -0800 (Sat, 22 Nov 2014) | 7 lines
Mainly misc cleanups (and a fix for the C++ build), but there are a few important changes in here.
VM_OnEvent() has become VM_OnEvent(), VM_OnEventWithReturn(), VM_OnEventWithDist(), and VM_OnEventWithBoth() (the latter of which is only ever used once...). Of course, this required every call to VM_OnEvent() be changed.
memberlabel_t and vmstate_t have been changed to use the regular "int" type versus explicitly specifying int32_t as they did previously. The rationale for this change is simply that it looks cleaner, and I think we should move toward just using "int" in most cases where there's no particular reason to specify an explicit data type.
Also changes CON_KILLIT to just "return" instead of "continue". DONT_BUILD.
------------------------------------------------------------------------
r4744 | terminx | 2014-11-22 04:28:52 -0800 (Sat, 22 Nov 2014) | 1 line
Inline krand() when not using KRANDDEBUG. DONT_BUILD.
------------------------------------------------------------------------
r4743 | terminx | 2014-11-22 04:28:34 -0800 (Sat, 22 Nov 2014) | 1 line
Add FORCE_INLINE to compat.h and apply it to a couple of things we'd strongly prefer be inlined. DONT_BUILD.
------------------------------------------------------------------------
r4742 | terminx | 2014-11-22 04:28:21 -0800 (Sat, 22 Nov 2014) | 1 line
Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD.
------------------------------------------------------------------------
r4741 | terminx | 2014-11-22 04:28:12 -0800 (Sat, 22 Nov 2014) | 1 line
Fix up conveyor belts. This fixes breakage of the movement in general, as well as corrects the general behavior of the effect so that a player on a moving surface is moved at a constant rate, regardless of whether the player crouches, is shrunk, etc. DONT_BUILD.
------------------------------------------------------------------------
r4740 | terminx | 2014-11-22 04:27:57 -0800 (Sat, 22 Nov 2014) | 1 line
Fix Mapster32 fullscreen video modes. DONT_BUILD.
------------------------------------------------------------------------
r4739 | hendricks266 | 2014-11-17 00:14:33 -0800 (Mon, 17 Nov 2014) | 1 line
Fix minor menu bugs. DONT_BUILD.
------------------------------------------------------------------------
r4738 | hendricks266 | 2014-11-16 23:39:12 -0800 (Sun, 16 Nov 2014) | 1 line
Set up mouse cursor display in menus, with idle timeout fully implemented. No functionality yet. DONT_BUILD.
------------------------------------------------------------------------
r4737 | helixhorned | 2014-11-07 14:07:14 -0800 (Fri, 07 Nov 2014) | 1 line
Fix C++ build. DONT_BUILD.
------------------------------------------------------------------------
r4736 | helixhorned | 2014-11-07 14:07:13 -0800 (Fri, 07 Nov 2014) | 3 lines
In release builds, #define Xaligned_alloc as xaligned_malloc.
Otherwise, the out-of-memory handler is not called in case of failure.
------------------------------------------------------------------------
r4735 | helixhorned | 2014-11-07 14:07:12 -0800 (Fri, 07 Nov 2014) | 6 lines
C-CON: fix 'readgamearray' and 'resizearray' on Windows.
We must not use Xrealloc(), since gamearrays are now allocated with
Xaligned_alloc().
NOTE: I did not check all potential problematic cases, only those to get
LNGA3 up and running.
------------------------------------------------------------------------
r4734 | helixhorned | 2014-11-07 14:07:12 -0800 (Fri, 07 Nov 2014) | 3 lines
C-CON: fix 'readgamearray' on 64-bit platforms.
Also prettify P_DisplaySpit().
------------------------------------------------------------------------
r4733 | helixhorned | 2014-11-07 14:07:11 -0800 (Fri, 07 Nov 2014) | 1 line
a-c.c: don't USE_VECTOR_EXT with Clang, since it doesn't compile here.
------------------------------------------------------------------------
r4732 | helixhorned | 2014-11-07 14:07:10 -0800 (Fri, 07 Nov 2014) | 1 line
LunaCON: player[].loogcnt, userdef[].color, minor fixes.
------------------------------------------------------------------------
r4731 | helixhorned | 2014-11-07 14:07:07 -0800 (Fri, 07 Nov 2014) | 1 line
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
------------------------------------------------------------------------
r4730 | hendricks266 | 2014-11-06 23:53:28 -0800 (Thu, 06 Nov 2014) | 1 line
Replace DOS box-drawing characters in the ASM with sane ASCII. DONT_BUILD.
------------------------------------------------------------------------
r4729 | helixhorned | 2014-11-06 15:58:33 -0800 (Thu, 06 Nov 2014) | 1 line
Lunatic: some minor doc tweaks. DONT_BUILD.
------------------------------------------------------------------------
r4728 | helixhorned | 2014-11-06 15:43:52 -0800 (Thu, 06 Nov 2014) | 5 lines
Fix voxels in classic -- my error, confusing divscale() and mulscale() in r4576.
Optimizations are left to the reader :P. I would prefer to look for ways of
giving the compilers hints about loops to unroll instead of having to read
the resulting mess of manual unrolling, though.
------------------------------------------------------------------------
r4727 | helixhorned | 2014-11-06 15:43:51 -0800 (Thu, 06 Nov 2014) | 7 lines
gameexec.c: In VM_OnEvent_, don't form address like &sprite[-1].
The practical rationale: Clang-sanitize catches this, so this is bad.
The real rationale: I *think* it is undefined behavior to even form such a
pointer in C99. However, I would be hard pressed to provide a nice formal
argument in terms of the Standard wording right now. It looks like
6.5.3.2#4 is to blame.
------------------------------------------------------------------------
r4726 | helixhorned | 2014-11-06 15:43:50 -0800 (Thu, 06 Nov 2014) | 1 line
engine.c: prevent an oob read in drawsprite_classic() w/ floor-aligned sprites.
------------------------------------------------------------------------
r4725 | helixhorned | 2014-11-06 15:43:49 -0800 (Thu, 06 Nov 2014) | 1 line
Fix oob write with stepping 'up' in the OSD history.
------------------------------------------------------------------------
r4724 | helixhorned | 2014-11-06 15:43:47 -0800 (Thu, 06 Nov 2014) | 5 lines
baselayer.c: fix an oob write to ylookup[] intoduced in r4695.
On Linux, it started manifesting itself since r4719 as crashes whose
backtraces pointed to malloc() and were not helpful. Valgrind finally
uncovered this.
------------------------------------------------------------------------
r4723 | terminx | 2014-11-01 22:44:27 -0700 (Sat, 01 Nov 2014) | 1 line
Useless change I forgot. DONT_BUILD.
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r4722 | terminx | 2014-11-01 22:38:57 -0700 (Sat, 01 Nov 2014) | 1 line
Sometimes I wonder why MSVC neglects to provide useful warnings. DONT_BUILD.
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r4721 | terminx | 2014-11-01 22:36:53 -0700 (Sat, 01 Nov 2014) | 1 line
Minor tweaks to VM_OnEvent_(). DONT_BUILD.
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r4720 | terminx | 2014-11-01 22:36:41 -0700 (Sat, 01 Nov 2014) | 1 line
Remove references to nonexistent enet_mmulti.h from Visual Studio project. DONT_BUILD.
------------------------------------------------------------------------
r4719 | terminx | 2014-11-01 22:36:28 -0700 (Sat, 01 Nov 2014) | 1 line
Fix a handful of crash bugs I caused with the 32-bit ASM version of the classic renderer. DONT_BUILD.
------------------------------------------------------------------------
r4718 | terminx | 2014-11-01 22:36:05 -0700 (Sat, 01 Nov 2014) | 1 line
Fix a crash I caused with MSVC in OSD_SetLogFile(). Apparently, the behavior of setvbuf() when passed a NULL ptr for a buffer is actually left up to the implementation regarding what it does with the size parameter... DONT_BUILD.
------------------------------------------------------------------------
r4717 | terminx | 2014-11-01 22:35:50 -0700 (Sat, 01 Nov 2014) | 1 line
Clean up classic renderer header (a.h) a bit. DONT_BUILD.
------------------------------------------------------------------------
r4716 | terminx | 2014-11-01 22:35:36 -0700 (Sat, 01 Nov 2014) | 1 line
A couple of additional compat.h formatting changes. DONT_BUILD.
------------------------------------------------------------------------
r4715 | terminx | 2014-11-01 22:35:22 -0700 (Sat, 01 Nov 2014) | 1 line
clang-format a couple of pragma headers. DONT_BUILD.
------------------------------------------------------------------------
r4714 | terminx | 2014-11-01 22:35:06 -0700 (Sat, 01 Nov 2014) | 1 line
LUT for slope recip calculations in classic. DONT_BUILD.
------------------------------------------------------------------------
r4713 | terminx | 2014-11-01 22:34:49 -0700 (Sat, 01 Nov 2014) | 1 line
Fix a couple of Makefile errors Helixhorned noticed. DONT_BUILD.
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r4712 | helixhorned | 2014-11-01 11:01:28 -0700 (Sat, 01 Nov 2014) | 3 lines
menus.c: prevent using a null pointer as arg to "%s" format for sprintf().
DONT_BUILD.
------------------------------------------------------------------------
r4711 | helixhorned | 2014-10-31 14:09:26 -0700 (Fri, 31 Oct 2014) | 1 line
Add forgotten events_defs.h, oops. DONT_BUILD.
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r4710 | helixhorned | 2014-10-30 14:44:22 -0700 (Thu, 30 Oct 2014) | 6 lines
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
- Needed to rip out enum GameEvent_t into own header file to prevent what
would be a circular #include otherwise
- Added some forgotten #ifdef LUNATIC
- updated structure and function declarations on the Lua FFI side
------------------------------------------------------------------------
r4709 | helixhorned | 2014-10-30 14:44:21 -0700 (Thu, 30 Oct 2014) | 7 lines
C-CON: fix possible crash when a CON error is raised due to access of invalid sprite.
For example, in
CON_ERRPRINTF("invalid target sprite (%d) %d %d\n", iActor, vm.g_i, TrackerCast(vm.g_sp->picnum));
vm.g_i can be -1 and vm.g_sp can be NULL then. (Not anymore.)
DONT_BUILD.
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r4708 | helixhorned | 2014-10-29 21:59:23 -0700 (Wed, 29 Oct 2014) | 1 line
compat.h: pedantic whitespace formatting. DONT_BUILD.
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r4707 | terminx | 2014-10-29 10:08:03 -0700 (Wed, 29 Oct 2014) | 1 line
Alter weapon switching to cycle through GROW_WEAPON when using next/previous weapon keys. DONT_BUILD.
------------------------------------------------------------------------
r4706 | terminx | 2014-10-29 10:07:47 -0700 (Wed, 29 Oct 2014) | 1 line
Default map zoom to something a bit more useful on Android. DONT_BUILD.
------------------------------------------------------------------------
r4705 | terminx | 2014-10-29 10:07:35 -0700 (Wed, 29 Oct 2014) | 1 line
CPLUSPLUS mode build fix. DONT_BUILD.
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r4704 | terminx | 2014-10-29 10:07:21 -0700 (Wed, 29 Oct 2014) | 1 line
CPLUSPLUS mode by default in Makefile.common, C99 otherwise. DONT_BUILD.
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r4703 | terminx | 2014-10-29 10:07:11 -0700 (Wed, 29 Oct 2014) | 1 line
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
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r4702 | terminx | 2014-10-29 10:06:43 -0700 (Wed, 29 Oct 2014) | 1 line
Try out __restrict in the classic renderer. #define'd for easy removal in case it causes problems or is useless.
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r4701 | terminx | 2014-10-29 10:06:20 -0700 (Wed, 29 Oct 2014) | 1 line
Fix MSVC warning in Polymer
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r4700 | terminx | 2014-10-29 10:06:05 -0700 (Wed, 29 Oct 2014) | 1 line
Inline yax_getbunches with old map format. DONT_BUILD.
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r4699 | terminx | 2014-10-29 10:05:46 -0700 (Wed, 29 Oct 2014) | 1 line
More EDUKE32_PREDICT_FALSE, mostly in OSD_Printf(OSD_ERROR...) cases
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r4698 | terminx | 2014-10-29 10:05:29 -0700 (Wed, 29 Oct 2014) | 1 line
Aligned gamevar/gamearray allocation
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r4697 | terminx | 2014-10-29 10:05:15 -0700 (Wed, 29 Oct 2014) | 1 line
Fix a couple of clang warnings. DONT_BUILD.
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