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2014.05.22.Log1013.txt

📄SVN 📅2014-05-22 💾883 B 2 Entry parsate BUILD

Revision r4479

lunatic/test/shadexfog.lua: add function create_brightpass_trans().

Also hook it up in the [;]+[F] menu.

Revision r4478

game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.
Contenuto Raw
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r4480 | helixhorned | 2014-05-22 04:17:52 -0700 (Thu, 22 May 2014) | 3 lines

shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.

BUILD_LUNATIC.
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r4479 | helixhorned | 2014-05-22 04:17:51 -0700 (Thu, 22 May 2014) | 3 lines

lunatic/test/shadexfog.lua: add function create_brightpass_trans().

Also hook it up in the [;]+[F] menu.
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r4478 | helixhorned | 2014-05-22 04:17:50 -0700 (Thu, 22 May 2014) | 1 line

game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.
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