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2014.05.22.Log1012.txt

📄SVN 📅2014-05-22 💾653 B 0 Parsed entries CON BUILD FIX
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r4477 | helixhorned | 2014-05-22 01:56:56 -0700 (Thu, 22 May 2014) | 6 lines

actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.

This only affects zombie actors in a sector with a parallaxed ceiling. If they
have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon
changing the statnum. Previously, A_CheckSpriteFlags() received a value that
could only be 0 or 1 for the sprite index (typo).
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