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2014.04.19.Log0998.txt

📄SVN 📅2014-04-19 💾1,7 KB 4 Parsed entries CON BUILD FIX

Revision r4451

Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too.

Also,
 - add a static assertion to engine.c
 - gameexec.c: compile out an unused function in Lunatic builds

Revision r4450

In G_SavePlayer(), save timers at beginning and restore when finished.

This makes the game not process as many ticks as have elapsed during the saving
afterwards.

Revision r4449

Keep displaying difficulty menu for as long as the *voice* plays.

Previously, the check was for the hard-coded sound number. This made it
impossible to change difficulty selection sounds via EVENT_SOUND.

Revision r4448

CON: add getactor[]/sprite[] member 'movflags'.

This is exactly the same as the actor[].movflags member in the Lunatic build:
http://lunatic.eduke32.com/lunatic.html#actor
Raw Content
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r4452 | helixhorned | 2014-04-19 15:42:23 -0700 (Sat, 19 Apr 2014) | 3 lines

Fix r_usenewshading 3 visibility/fog for shades >= Numshades-1 (usually 31).

BUILD_LUNATIC.
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r4451 | helixhorned | 2014-04-19 15:42:22 -0700 (Sat, 19 Apr 2014) | 5 lines

Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too.

Also,
 - add a static assertion to engine.c
 - gameexec.c: compile out an unused function in Lunatic builds
------------------------------------------------------------------------
r4450 | helixhorned | 2014-04-19 15:42:21 -0700 (Sat, 19 Apr 2014) | 4 lines

In G_SavePlayer(), save timers at beginning and restore when finished.

This makes the game not process as many ticks as have elapsed during the saving
afterwards.
------------------------------------------------------------------------
r4449 | helixhorned | 2014-04-19 15:42:20 -0700 (Sat, 19 Apr 2014) | 4 lines

Keep displaying difficulty menu for as long as the *voice* plays.

Previously, the check was for the hard-coded sound number. This made it
impossible to change difficulty selection sounds via EVENT_SOUND.
------------------------------------------------------------------------
r4448 | helixhorned | 2014-04-19 15:42:18 -0700 (Sat, 19 Apr 2014) | 4 lines

CON: add getactor[]/sprite[] member 'movflags'.

This is exactly the same as the actor[].movflags member in the Lunatic build:
http://lunatic.eduke32.com/lunatic.html#actor
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.