Revision r4451
Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too. Also, - add a static assertion to engine.c - gameexec.c: compile out an unused function in Lunatic builds
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Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too. Also, - add a static assertion to engine.c - gameexec.c: compile out an unused function in Lunatic builds
In G_SavePlayer(), save timers at beginning and restore when finished. This makes the game not process as many ticks as have elapsed during the saving afterwards.
Keep displaying difficulty menu for as long as the *voice* plays. Previously, the check was for the hard-coded sound number. This made it impossible to change difficulty selection sounds via EVENT_SOUND.
CON: add getactor[]/sprite[] member 'movflags'. This is exactly the same as the actor[].movflags member in the Lunatic build: http://lunatic.eduke32.com/lunatic.html#actor
------------------------------------------------------------------------ r4452 | helixhorned | 2014-04-19 15:42:23 -0700 (Sat, 19 Apr 2014) | 3 lines Fix r_usenewshading 3 visibility/fog for shades >= Numshades-1 (usually 31). BUILD_LUNATIC. ------------------------------------------------------------------------ r4451 | helixhorned | 2014-04-19 15:42:22 -0700 (Sat, 19 Apr 2014) | 5 lines Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too. Also, - add a static assertion to engine.c - gameexec.c: compile out an unused function in Lunatic builds ------------------------------------------------------------------------ r4450 | helixhorned | 2014-04-19 15:42:21 -0700 (Sat, 19 Apr 2014) | 4 lines In G_SavePlayer(), save timers at beginning and restore when finished. This makes the game not process as many ticks as have elapsed during the saving afterwards. ------------------------------------------------------------------------ r4449 | helixhorned | 2014-04-19 15:42:20 -0700 (Sat, 19 Apr 2014) | 4 lines Keep displaying difficulty menu for as long as the *voice* plays. Previously, the check was for the hard-coded sound number. This made it impossible to change difficulty selection sounds via EVENT_SOUND. ------------------------------------------------------------------------ r4448 | helixhorned | 2014-04-19 15:42:18 -0700 (Sat, 19 Apr 2014) | 4 lines CON: add getactor[]/sprite[] member 'movflags'. This is exactly the same as the actor[].movflags member in the Lunatic build: http://lunatic.eduke32.com/lunatic.html#actor ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.