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2014.02.08.Log0955.txt

📄SVN 📅2014-02-08 💾3,5 KB 11 Parsed entries CON BUILD FIX

Revision r4308

Lunatic: add a 'lastokcol' argument to engine.nearcolor() and document it.

On the C side, slightly rewrite (now) getclosestcol_lim() for clarity.

Revision r4307

Lunatic: document engine.*blendtab() and engine.getrgb() functions.

Revision r4306

M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w.

Revision r4305

In the C code, rename sprite[].filler to 'blend'.

Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor.
In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend,
but that name is *deprecated*.

Revision r4304

Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile().

This fixes updating the viewscreen in Polymer's ART mapping mode.

Revision r4303

Polymer: factor out polymer_invalidatesprite(), use when viewscreen tex changed.

Also, rewrite invalidatetile() for clarity.

Revision r4302

Lunatic: rename sprite[].filler member to 'blend' on the Lua side.

From LunaCON, remove 'detail' as alias to that member.

Revision r4301

Classic: support for multiple blending tables + Lunatic interfaces.

Currently, sprite[].filler (to be renamed) selects a blending table. If none
is installed with that index, the blending table at index 0 is taken (which is
read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build
will never use a custom blending table because there's no way to register one!
But the functionality is there.

Revision r4300

astub.c: in M32_MoveFX, use separate bit array to store "sound is playing".

Instead of sprite[].filler.

Revision r4299

LunaCON: add and document -Wnever-used-gamevar and -Wnever-read-gamevar.

Revision r4298

Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
Raw Content
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r4309 | helixhorned | 2014-02-08 06:37:59 -0800 (Sat, 08 Feb 2014) | 3 lines

Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c.

BUILD_LUNATIC.
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r4308 | helixhorned | 2014-02-08 06:37:58 -0800 (Sat, 08 Feb 2014) | 3 lines

Lunatic: add a 'lastokcol' argument to engine.nearcolor() and document it.

On the C side, slightly rewrite (now) getclosestcol_lim() for clarity.
------------------------------------------------------------------------
r4307 | helixhorned | 2014-02-08 06:37:57 -0800 (Sat, 08 Feb 2014) | 1 line

Lunatic: document engine.*blendtab() and engine.getrgb() functions.
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r4306 | helixhorned | 2014-02-08 06:37:56 -0800 (Sat, 08 Feb 2014) | 1 line

M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w.
------------------------------------------------------------------------
r4305 | helixhorned | 2014-02-08 06:37:55 -0800 (Sat, 08 Feb 2014) | 5 lines

In the C code, rename sprite[].filler to 'blend'.

Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor.
In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend,
but that name is *deprecated*.
------------------------------------------------------------------------
r4304 | helixhorned | 2014-02-08 06:37:53 -0800 (Sat, 08 Feb 2014) | 3 lines

Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile().

This fixes updating the viewscreen in Polymer's ART mapping mode.
------------------------------------------------------------------------
r4303 | helixhorned | 2014-02-08 06:37:52 -0800 (Sat, 08 Feb 2014) | 3 lines

Polymer: factor out polymer_invalidatesprite(), use when viewscreen tex changed.

Also, rewrite invalidatetile() for clarity.
------------------------------------------------------------------------
r4302 | helixhorned | 2014-02-08 06:37:51 -0800 (Sat, 08 Feb 2014) | 3 lines

Lunatic: rename sprite[].filler member to 'blend' on the Lua side.

From LunaCON, remove 'detail' as alias to that member.
------------------------------------------------------------------------
r4301 | helixhorned | 2014-02-08 06:37:49 -0800 (Sat, 08 Feb 2014) | 7 lines

Classic: support for multiple blending tables + Lunatic interfaces.

Currently, sprite[].filler (to be renamed) selects a blending table. If none
is installed with that index, the blending table at index 0 is taken (which is
read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build
will never use a custom blending table because there's no way to register one!
But the functionality is there.
------------------------------------------------------------------------
r4300 | helixhorned | 2014-02-08 06:37:48 -0800 (Sat, 08 Feb 2014) | 3 lines

astub.c: in M32_MoveFX, use separate bit array to store "sound is playing".

Instead of sprite[].filler.
------------------------------------------------------------------------
r4299 | helixhorned | 2014-02-08 06:37:47 -0800 (Sat, 08 Feb 2014) | 1 line

LunaCON: add and document -Wnever-used-gamevar and -Wnever-read-gamevar.
------------------------------------------------------------------------
r4298 | helixhorned | 2014-02-08 06:37:41 -0800 (Sat, 08 Feb 2014) | 1 line

Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.