2013.12.31.Log0937.txt
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📅2013-12-31
💾2,3 KB
☰6 Parsed entries
CON
BUILD
FIX
Revision r4236
👤 helixhorned
📅 2013-12-31 03:52:00 -0800 (Tue, 31 Dec 2013)
Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.
Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
of the base palette colors to (0,0,0). That is, it's not created by
build/util/transpal.exe!
Revision r4235
👤 helixhorned
📅 2013-12-31 03:51:57 -0800 (Tue, 31 Dec 2013)
build.lua: add a flag toggling multiplication of the color components by 4.
Revision r4234
👤 helixhorned
📅 2013-12-31 03:51:55 -0800 (Tue, 31 Dec 2013)
Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
Revision r4233
👤 helixhorned
📅 2013-12-31 03:51:54 -0800 (Tue, 31 Dec 2013)
In the no-netcode build, don't expose four internal engine functions.
Also don't compile three multiplayer related OSD commands there.
Revision r4232
👤 helixhorned
📅 2013-12-31 03:51:52 -0800 (Tue, 31 Dec 2013)
defs.c: in '2dcol' DEF token, clamp R, G, B values to [0 .. 63].
Revision r4231
👤 helixhorned
📅 2013-12-31 03:51:50 -0800 (Tue, 31 Dec 2013)
Lunatic: run EVENT_INIT after initial Lua state creation.
Raw Content
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r4237 | helixhorned | 2013-12-31 03:52:01 -0800 (Tue, 31 Dec 2013) | 1 line
Lunatic/m32: include the Lua bytecode into the binary, exit if setup failed.
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r4236 | helixhorned | 2013-12-31 03:52:00 -0800 (Tue, 31 Dec 2013) | 14 lines
Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.
Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
of the base palette colors to (0,0,0). That is, it's not created by
build/util/transpal.exe!
------------------------------------------------------------------------
r4235 | helixhorned | 2013-12-31 03:51:57 -0800 (Tue, 31 Dec 2013) | 1 line
build.lua: add a flag toggling multiplication of the color components by 4.
------------------------------------------------------------------------
r4234 | helixhorned | 2013-12-31 03:51:55 -0800 (Tue, 31 Dec 2013) | 1 line
Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
------------------------------------------------------------------------
r4233 | helixhorned | 2013-12-31 03:51:54 -0800 (Tue, 31 Dec 2013) | 3 lines
In the no-netcode build, don't expose four internal engine functions.
Also don't compile three multiplayer related OSD commands there.
------------------------------------------------------------------------
r4232 | helixhorned | 2013-12-31 03:51:52 -0800 (Tue, 31 Dec 2013) | 1 line
defs.c: in '2dcol' DEF token, clamp R, G, B values to [0 .. 63].
------------------------------------------------------------------------
r4231 | helixhorned | 2013-12-31 03:51:50 -0800 (Tue, 31 Dec 2013) | 1 line
Lunatic: run EVENT_INIT after initial Lua state creation.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.