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2013.12.06.Log0928.txt

📄SVN 📅2013-12-06 💾1,2 KB 3 Parsed entries CON BUILD FIX

Revision r4193

Really fix the Pause key on Windows/SDL2.

This requires enabling the same workaround as for Linux. Maybe it's not
system-dependent at all.

Revision r4192

Polymer: invalidate a wall when its sector's visibility has changed.

Revision r4191

Do not consider system gamearrays for updating from demos.

This generally fixes demo playback. Before, tilesizx[]/tilesizy[] were written
into twice as many bytes as needed. Now, don't do that at all.
Raw Content
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r4194 | helixhorned | 2013-12-06 10:56:46 -0800 (Fri, 06 Dec 2013) | 3 lines

Makefile: add target 'print-compiler-options'.

May come in handy at times. BUILD_LUNATIC.
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r4193 | helixhorned | 2013-12-06 10:56:44 -0800 (Fri, 06 Dec 2013) | 4 lines

Really fix the Pause key on Windows/SDL2.

This requires enabling the same workaround as for Linux. Maybe it's not
system-dependent at all.
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r4192 | helixhorned | 2013-12-06 10:56:42 -0800 (Fri, 06 Dec 2013) | 1 line

Polymer: invalidate a wall when its sector's visibility has changed.
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r4191 | helixhorned | 2013-12-06 10:56:39 -0800 (Fri, 06 Dec 2013) | 4 lines

Do not consider system gamearrays for updating from demos.

This generally fixes demo playback. Before, tilesizx[]/tilesizy[] were written
into twice as many bytes as needed. Now, don't do that at all.
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