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2013.09.05.Log0892.txt

📄SVN 📅2013-09-05 💾2,8 KB 8 Parsed entries CON BUILD FIX

Revision r4049

Lunatic: add option -Lopts=... from command line.

Permitting to enable various debugging options. See "eduke32 -debughelp"
for which ones those are: they were previously settable from defs_common.lua,
and a new option 'strict' has been added that makes accesses to void sprites
error. (That is, already "sprite[i]", not "sprite[i].some_member".)

Revision r4048

A couple of minor changes.

- engine.c: comment out some unused decls with RELEASE=0 DEBUGANYWAY=1
- Lunatic: update dump.lua and v.lua
- Lunatic: test/test_geom.lua: note a perf regression (wrt older LuaJIT,
  or I mis-configured / built something wrong)

Revision r4047

Lunatic: fix _digitalnumber, remove player._INPUT_BITS, add sprite.all().

Revision r4046

util/build.lua: lose packing, use fread(), make bound-check nan-safe.

Revision r4045

premap.c: delete GPSPEED/CYCLERs only after the loop with EVENT_LOADACTOR events

Revision r4044

Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.

Also, in listglobals.sh, check for file existence.

Revision r4043

Lunatic: in control.lua, use C's fwrite() to write gamearray to disk, fix typo.

Revision r4042

a.m32: add 'moveselsects', moving them so that each sector's 1st pt is at (0,0).
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r4050 | helixhorned | 2013-09-05 10:37:47 -0700 (Thu, 05 Sep 2013) | 5 lines

Lunatic: make -Lopts=strict also error on some table reads w/ nonexistent keys.

Specifically, for the tables returned with require"DEFS" etc. This allows to
check if maybe parts of a bundle of files is missing (because comparisons like
"spr.picnum == D.NONEXISTENT_NAME" do not yield errors normally).
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r4049 | helixhorned | 2013-09-05 10:37:46 -0700 (Thu, 05 Sep 2013) | 6 lines

Lunatic: add option -Lopts=... from command line.

Permitting to enable various debugging options. See "eduke32 -debughelp"
for which ones those are: they were previously settable from defs_common.lua,
and a new option 'strict' has been added that makes accesses to void sprites
error. (That is, already "sprite[i]", not "sprite[i].some_member".)
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r4048 | helixhorned | 2013-09-05 10:37:44 -0700 (Thu, 05 Sep 2013) | 6 lines

A couple of minor changes.

- engine.c: comment out some unused decls with RELEASE=0 DEBUGANYWAY=1
- Lunatic: update dump.lua and v.lua
- Lunatic: test/test_geom.lua: note a perf regression (wrt older LuaJIT,
  or I mis-configured / built something wrong)
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r4047 | helixhorned | 2013-09-05 10:37:42 -0700 (Thu, 05 Sep 2013) | 1 line

Lunatic: fix _digitalnumber, remove player._INPUT_BITS, add sprite.all().
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r4046 | helixhorned | 2013-09-05 10:37:40 -0700 (Thu, 05 Sep 2013) | 1 line

util/build.lua: lose packing, use fread(), make bound-check nan-safe.
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r4045 | helixhorned | 2013-09-05 10:37:38 -0700 (Thu, 05 Sep 2013) | 1 line

premap.c: delete GPSPEED/CYCLERs only after the loop with EVENT_LOADACTOR events
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r4044 | helixhorned | 2013-09-05 10:37:36 -0700 (Thu, 05 Sep 2013) | 3 lines

Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.

Also, in listglobals.sh, check for file existence.
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r4043 | helixhorned | 2013-09-05 10:37:35 -0700 (Thu, 05 Sep 2013) | 1 line

Lunatic: in control.lua, use C's fwrite() to write gamearray to disk, fix typo.
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r4042 | helixhorned | 2013-09-05 10:37:31 -0700 (Thu, 05 Sep 2013) | 1 line

a.m32: add 'moveselsects', moving them so that each sector's 1st pt is at (0,0).
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