Revision r3941
👤 helixhorned
📅 2013-07-09 11:23:44 -0700 (Tue, 09 Jul 2013)
Polymost "use tile shades": don't confound shade and visibility.
That is, for shade of objects, use shade tables. For visibility, use GL fog.
Mixing these two does not produce satisfactory results in areas where both
shade and visibility darkening are high, such as around the E1L1 restroom.
Revision r3940
👤 helixhorned
📅 2013-07-09 11:23:43 -0700 (Tue, 09 Jul 2013)
LunaCON: handle system gamearrays for some array commands.
- 'copy' may have them as source, 'getarraysize' works fine
- 'setarray' and 'resizearray' are obviously forbidden
- 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them
(use case?)
Also, in the Makefile: don't use realpath on directories. It may give an empty
string.
Revision r3939
👤 helixhorned
📅 2013-07-09 11:23:41 -0700 (Tue, 09 Jul 2013)
Lunatic: swap first and second arg of con.spawn().
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r3942 | helixhorned | 2013-07-09 11:23:46 -0700 (Tue, 09 Jul 2013) | 1 line
Lunatic: document more stuff (not too carefully), add red DRAFT marker.
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r3941 | helixhorned | 2013-07-09 11:23:44 -0700 (Tue, 09 Jul 2013) | 5 lines
Polymost "use tile shades": don't confound shade and visibility.
That is, for shade of objects, use shade tables. For visibility, use GL fog.
Mixing these two does not produce satisfactory results in areas where both
shade and visibility darkening are high, such as around the E1L1 restroom.
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r3940 | helixhorned | 2013-07-09 11:23:43 -0700 (Tue, 09 Jul 2013) | 9 lines
LunaCON: handle system gamearrays for some array commands.
- 'copy' may have them as source, 'getarraysize' works fine
- 'setarray' and 'resizearray' are obviously forbidden
- 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them
(use case?)
Also, in the Makefile: don't use realpath on directories. It may give an empty
string.
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r3939 | helixhorned | 2013-07-09 11:23:41 -0700 (Tue, 09 Jul 2013) | 1 line
Lunatic: swap first and second arg of con.spawn().
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