Revision r3931
Lunatic: make g_playerWeapon an array of a corresponding bcarray type.
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Lunatic: make g_playerWeapon an array of a corresponding bcarray type.
Lunatic: document the additions of the preceding commits.
Lunatic: various changes. - swap 2d and 3rd args in xmath.rotate() -- now rotate(point, ang, pivot) - add vec3 method 'rotate', calling xmath.rotate - store game tic count in savegames
Lunatic: many changes, motivated by writing test "helixspawner". - some renames of functions/methods - con.actorvar: explicitly allow (for now) boolean and number values - added gv.gametic, player.holdskey(), player.all(), actor.check*()/hit*(), gv.rendmode, gv.REND, <bitint>:mask(), spr:getheightofs() - make read of nil var in "finalized" (live) module produce error, too - add test/helixspawner.lua
Lunatic: on palfrom from CON or C, set palsfade{speed,next} and regard prio.
Polymodes/Lunatic: don't do y panning "correction" for nonpow2 ysize tiles.
Lunatic: document con.action/move/ai and actor methods. Also, in some movement functions, replace e.g. (vel*TICSPERFRAME)>>2 with vel.
Lunatic: various tweaks and fixes. - fix getv movflags handling in VM_Move() - add actor.fall() - LunaCON: sanity-check some action members ------------------------------------------------------------------------
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r3932 | helixhorned | 2013-07-04 12:38:53 -0700 (Thu, 04 Jul 2013) | 4 lines
Lunatic: partially fix LTO=1 build with GCC.
Having to tag these few variables and functions as ATTRIBUTE((used))
seems sensible, but what follows is just strange. OSD_Printf? headspritesect?
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r3931 | helixhorned | 2013-07-04 12:38:50 -0700 (Thu, 04 Jul 2013) | 1 line
Lunatic: make g_playerWeapon an array of a corresponding bcarray type.
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r3930 | helixhorned | 2013-07-04 12:38:48 -0700 (Thu, 04 Jul 2013) | 1 line
Lunatic: document the additions of the preceding commits.
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r3929 | helixhorned | 2013-07-04 12:38:46 -0700 (Thu, 04 Jul 2013) | 5 lines
Lunatic: various changes.
- swap 2d and 3rd args in xmath.rotate() -- now rotate(point, ang, pivot)
- add vec3 method 'rotate', calling xmath.rotate
- store game tic count in savegames
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r3928 | helixhorned | 2013-07-04 12:38:42 -0700 (Thu, 04 Jul 2013) | 8 lines
Lunatic: many changes, motivated by writing test "helixspawner".
- some renames of functions/methods
- con.actorvar: explicitly allow (for now) boolean and number values
- added gv.gametic, player.holdskey(), player.all(), actor.check*()/hit*(),
gv.rendmode, gv.REND, <bitint>:mask(), spr:getheightofs()
- make read of nil var in "finalized" (live) module produce error, too
- add test/helixspawner.lua
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r3927 | helixhorned | 2013-07-04 12:38:39 -0700 (Thu, 04 Jul 2013) | 1 line
Lunatic: on palfrom from CON or C, set palsfade{speed,next} and regard prio.
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r3926 | helixhorned | 2013-07-04 12:38:37 -0700 (Thu, 04 Jul 2013) | 1 line
Polymodes/Lunatic: don't do y panning "correction" for nonpow2 ysize tiles.
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r3925 | helixhorned | 2013-07-04 12:38:35 -0700 (Thu, 04 Jul 2013) | 3 lines
Lunatic: document con.action/move/ai and actor methods.
Also, in some movement functions, replace e.g. (vel*TICSPERFRAME)>>2 with vel.
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r3924 | helixhorned | 2013-07-04 12:38:32 -0700 (Thu, 04 Jul 2013) | 5 lines
Lunatic: various tweaks and fixes.
- fix getv movflags handling in VM_Move()
- add actor.fall()
- LunaCON: sanity-check some action members
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