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2013.06.30.Log0872.txt

📄SVN 📅2013-06-30 💾2,9 KB 9 Parsed entries CON BUILD

Revision r3922

Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members.

Revision r3921

Retire actor[].shootzvel, as it was only ever used in local scope.

That is, its value was only referenced during the duration of a function call
that had previously set it. It was also never accessible from CON.

Revision r3920

Actor-related code cleanup part 2: give actor t_data[] indexes names.

Using macros like AC_COUNT(t). Clean up related code:
 - comment out the dead condition noted in the previous commit
 - Lunatic: use get_count() instead of get_t_data(0) in one place,
   rename to _get_t_data(), i.e. make that method internal

Revision r3919

Actor-related code cleanup part 1: rename some locals, expose one dead condition

... due to making hi/lotag unsigned in r3174. This commit keeps the compiler
warning, the next one will remove it.

Revision r3918

Lunatic: add actor methods allowing overriding action delay and move hvel/vvel.

Add testing code for an example actor 1275 (newspaper) to test.elua.

Revision r3917

Lunatic: require'CON.ACTION' etc. gets composites from CON; add actor.MOVFLAGS.

Revision r3916

Lunatic: don't register con.action/move/ai by name, make these return a cdata.

Revision r3915

lunatic/listglobals.sh: allow passing multiple file names.

Revision r3914

Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
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Raw Content
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r3923 | helixhorned | 2013-06-30 13:38:54 -0700 (Sun, 30 Jun 2013) | 4 lines

Lunatic: in con.action and con.move, allow mixed number/string key tables.

E.g. con.action{0, 4, delay=20}; for convenience, viewtype and incval are
initialized to 1 (not 0) here.
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r3922 | helixhorned | 2013-06-30 13:38:52 -0700 (Sun, 30 Jun 2013) | 1 line

Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members.
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r3921 | helixhorned | 2013-06-30 13:38:50 -0700 (Sun, 30 Jun 2013) | 4 lines

Retire actor[].shootzvel, as it was only ever used in local scope.

That is, its value was only referenced during the duration of a function call
that had previously set it. It was also never accessible from CON.
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r3920 | helixhorned | 2013-06-30 13:38:48 -0700 (Sun, 30 Jun 2013) | 6 lines

Actor-related code cleanup part 2: give actor t_data[] indexes names.

Using macros like AC_COUNT(t). Clean up related code:
 - comment out the dead condition noted in the previous commit
 - Lunatic: use get_count() instead of get_t_data(0) in one place,
   rename to _get_t_data(), i.e. make that method internal
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r3919 | helixhorned | 2013-06-30 13:38:45 -0700 (Sun, 30 Jun 2013) | 4 lines

Actor-related code cleanup part 1: rename some locals, expose one dead condition

... due to making hi/lotag unsigned in r3174. This commit keeps the compiler
warning, the next one will remove it.
------------------------------------------------------------------------
r3918 | helixhorned | 2013-06-30 13:38:44 -0700 (Sun, 30 Jun 2013) | 3 lines

Lunatic: add actor methods allowing overriding action delay and move hvel/vvel.

Add testing code for an example actor 1275 (newspaper) to test.elua.
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r3917 | helixhorned | 2013-06-30 13:38:41 -0700 (Sun, 30 Jun 2013) | 1 line

Lunatic: require'CON.ACTION' etc. gets composites from CON; add actor.MOVFLAGS.
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r3916 | helixhorned | 2013-06-30 13:38:39 -0700 (Sun, 30 Jun 2013) | 1 line

Lunatic: don't register con.action/move/ai by name, make these return a cdata.
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r3915 | helixhorned | 2013-06-30 13:38:37 -0700 (Sun, 30 Jun 2013) | 1 line

lunatic/listglobals.sh: allow passing multiple file names.
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r3914 | helixhorned | 2013-06-30 13:38:35 -0700 (Sun, 30 Jun 2013) | 1 line

Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
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