Revision r3892
Don't register "savestate" and "restorestate" OSD commands even in debug builds. They don't get registered on Windows for some reason, and mapstate debugging is best carried out using scripting code, anyway.
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Don't register "savestate" and "restorestate" OSD commands even in debug builds. They don't get registered on Windows for some reason, and mapstate debugging is best carried out using scripting code, anyway.
Lunatic: major overhaul of gamevar serialization for savegames.
- Handle local gamevars.
- Restore gamevars from require('end_gamevars').
Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.
Lunatic: fix random angle movflag, Windows build; write more documentation. ------------------------------------------------------------------------
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r3893 | helixhorned | 2013-06-20 11:31:50 -0700 (Thu, 20 Jun 2013) | 4 lines
Lunatic: player method fadecol(), an improved palfrom.
Also, an external 'minitext' with optional shade and pal. args and
documentation for ps:padecol().
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r3892 | helixhorned | 2013-06-20 11:31:48 -0700 (Thu, 20 Jun 2013) | 4 lines
Don't register "savestate" and "restorestate" OSD commands even in debug builds.
They don't get registered on Windows for some reason, and mapstate debugging is
best carried out using scripting code, anyway.
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r3891 | helixhorned | 2013-06-20 11:31:47 -0700 (Thu, 20 Jun 2013) | 4 lines
Lunatic: major overhaul of gamevar serialization for savegames.
- Handle local gamevars.
- Restore gamevars from require('end_gamevars').
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r3890 | helixhorned | 2013-06-20 11:31:45 -0700 (Thu, 20 Jun 2013) | 1 line
Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.
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r3889 | helixhorned | 2013-06-20 11:31:42 -0700 (Thu, 20 Jun 2013) | 1 line
Lunatic: fix random angle movflag, Windows build; write more documentation.
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