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2013.03.24.Log0775.txt

📄SVN 📅2013-03-24 💾2,6 KB 8 Parsed entries CON BUILD FIX

Revision r3600

Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.

Revision r3599

Mapster32: don't wrongly report PANIC corruption with MAXSPRITES sprites present.

Revision r3598

Lunatic t.: don't error on changing stat/sect of sprite not in the game world.

Revision r3597

Lunatic: actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua.

In passing, fix a couple of omissions: gameactor() being passed nil's in the
middle, more than one moveflag to CON *actor.

Revision r3596

Lunatic: make some variables local, fix some bugs found using listglobals.sh.

Revision r3595

Lunatic: fix weapondata_t read access, Lua->CON line mapping for if* commands.

Revision r3594

Lunatic: in readgamearray support code, use engine file functions.

This is so that files residing in GRPs (or anywhere the engine looks for them)
can be read, too.

Revision r3593

Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.
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Raw Content
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r3601 | helixhorned | 2013-03-24 11:54:56 -0700 (Sun, 24 Mar 2013) | 6 lines

Lunatic: simplify RETURN handling, make its behavior across events same as C-CON.

There's only one RETURN value on the C side (g_RETURN), which is also referenced
from Lua.  Upon entering an event, its value takes on the per-event default one,
and its value when the event code finishes is passed back to the game.
Independently of that, its value is always saved and restored across event calls.
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r3600 | helixhorned | 2013-03-24 11:54:14 -0700 (Sun, 24 Mar 2013) | 1 line

Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
------------------------------------------------------------------------
r3599 | helixhorned | 2013-03-24 11:53:56 -0700 (Sun, 24 Mar 2013) | 1 line

Mapster32: don't wrongly report PANIC corruption with MAXSPRITES sprites present.
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r3598 | helixhorned | 2013-03-24 11:53:48 -0700 (Sun, 24 Mar 2013) | 1 line

Lunatic t.: don't error on changing stat/sect of sprite not in the game world.
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r3597 | helixhorned | 2013-03-24 11:53:28 -0700 (Sun, 24 Mar 2013) | 4 lines

Lunatic: actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua.

In passing, fix a couple of omissions: gameactor() being passed nil's in the
middle, more than one moveflag to CON *actor.
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r3596 | helixhorned | 2013-03-24 11:53:14 -0700 (Sun, 24 Mar 2013) | 1 line

Lunatic: make some variables local, fix some bugs found using listglobals.sh.
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r3595 | helixhorned | 2013-03-24 11:53:06 -0700 (Sun, 24 Mar 2013) | 1 line

Lunatic: fix weapondata_t read access, Lua->CON line mapping for if* commands.
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r3594 | helixhorned | 2013-03-24 11:52:52 -0700 (Sun, 24 Mar 2013) | 4 lines

Lunatic: in readgamearray support code, use engine file functions.

This is so that files residing in GRPs (or anywhere the engine looks for them)
can be read, too.
------------------------------------------------------------------------
r3593 | helixhorned | 2013-03-24 11:52:41 -0700 (Sun, 24 Mar 2013) | 1 line

Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.
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