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2013.02.24.Log0756.txt

📄SVN 📅2013-02-24 💾1,8 KB 5 Parsed entries CON FIX

Revision r3520

Lunatic: export C functions that may call into CON events using the Lua C API.

We must not call these functions using the FFI, since the Lua state is
considered locked across such calls.

Revision r3519

Lunatic: begin fixing up the code because it's now actually live!

Revision r3518

Lunatic translator: keep states, game{vars, arrays} in tables instead of locals.

Since it's too easy to hit the 200 locals limit.

Revision r3517

Lunatic: compile defs.ilua as bytecode and load it from the executable.

Revision r3516

Lunatic translator: nearing a workable state...

- some more outer commands
- gamearray persistence
- faster 'mod': use math.modf instead of math.fmod (the former is JIT-compiled)
- checkavail*
- THISACTOR special handling
- Fix building in Windows (export A_ShootWithZvel instead of A_Shoot).
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r3521 | helixhorned | 2013-02-24 08:05:52 -0800 (Sun, 24 Feb 2013) | 3 lines

Lunatic Makefile.deps: make game.c depend on defs.ilua.

Since the size of defs.ilua's bytecode is used in game.c.
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r3520 | helixhorned | 2013-02-24 08:05:47 -0800 (Sun, 24 Feb 2013) | 4 lines

Lunatic: export C functions that may call into CON events using the Lua C API.

We must not call these functions using the FFI, since the Lua state is
considered locked across such calls.
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r3519 | helixhorned | 2013-02-24 08:05:42 -0800 (Sun, 24 Feb 2013) | 1 line

Lunatic: begin fixing up the code because it's now actually live!
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r3518 | helixhorned | 2013-02-24 08:05:37 -0800 (Sun, 24 Feb 2013) | 3 lines

Lunatic translator: keep states, game{vars, arrays} in tables instead of locals.

Since it's too easy to hit the 200 locals limit.
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r3517 | helixhorned | 2013-02-24 08:05:31 -0800 (Sun, 24 Feb 2013) | 1 line

Lunatic: compile defs.ilua as bytecode and load it from the executable.
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r3516 | helixhorned | 2013-02-24 08:05:22 -0800 (Sun, 24 Feb 2013) | 8 lines

Lunatic translator: nearing a workable state...

- some more outer commands
- gamearray persistence
- faster 'mod': use math.modf instead of math.fmod (the former is JIT-compiled)
- checkavail*
- THISACTOR special handling
- Fix building in Windows (export A_ShootWithZvel instead of A_Shoot).
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