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2013.02.10.Log0747.txt

📄SVN 📅2013-02-10 💾2,5 KB 9 Parsed entries CON BUILD

Revision r3476

Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions.

Revision r3475

Lunatic: sprite.change{sect,stat}, access to more members, member read test.

Revision r3474

engine.c: in changesprite{sect,stat}, swap second and third early-out tests.

That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.

Revision r3473

Lunatic translator: userdef access.

Revision r3472

Engine cleanup continued, no functional changes.

Revision r3471

engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().

Revision r3470

engine.c: clean up drawsprite()

The usual: declare locals more tightly, const-qualify them where it helps
readability, remove dead code...

Revision r3469

Lunatic: [gs]et{player,actor}var, access to protected projectile members.

Revision r3468

Lunatic: working tsprite methods, static members, struct array timing test.
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Raw Content
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r3477 | helixhorned | 2013-02-10 08:24:44 -0800 (Sun, 10 Feb 2013) | 1 line

Lunatic: input access.
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r3476 | helixhorned | 2013-02-10 08:24:38 -0800 (Sun, 10 Feb 2013) | 1 line

Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions.
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r3475 | helixhorned | 2013-02-10 08:24:32 -0800 (Sun, 10 Feb 2013) | 1 line

Lunatic: sprite.change{sect,stat}, access to more members, member read test.
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r3474 | helixhorned | 2013-02-10 08:24:27 -0800 (Sun, 10 Feb 2013) | 5 lines

engine.c: in changesprite{sect,stat}, swap second and third early-out tests.

That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.
------------------------------------------------------------------------
r3473 | helixhorned | 2013-02-10 08:24:20 -0800 (Sun, 10 Feb 2013) | 1 line

Lunatic translator: userdef access.
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r3472 | helixhorned | 2013-02-10 08:24:15 -0800 (Sun, 10 Feb 2013) | 1 line

Engine cleanup continued, no functional changes.
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r3471 | helixhorned | 2013-02-10 08:24:11 -0800 (Sun, 10 Feb 2013) | 1 line

engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
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r3470 | helixhorned | 2013-02-10 08:24:04 -0800 (Sun, 10 Feb 2013) | 4 lines

engine.c: clean up drawsprite()

The usual: declare locals more tightly, const-qualify them where it helps
readability, remove dead code...
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r3469 | helixhorned | 2013-02-10 08:23:59 -0800 (Sun, 10 Feb 2013) | 1 line

Lunatic: [gs]et{player,actor}var, access to protected projectile members.
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r3468 | helixhorned | 2013-02-10 08:23:54 -0800 (Sun, 10 Feb 2013) | 1 line

Lunatic: working tsprite methods, static members, struct array timing test.
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