Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
510Filtered Results

Detail

2013.01.17.Log0732.txt

📄SVN 📅2013-01-17 💾2,2 KB 5 Parsed entries CON BUILD FIX

Revision r3403

Make r_shadescale 1.0 by default.

Revision r3402

Simplify HUD scale and viewport size logic and clean up related code.

* Make the "classic status bar fullscreen viewport" mode accessible
  in classic too.
* Make range of status bar scale 36..100
* Update ud.statusbarmode when executing OSD command r_size (ud.screen_size).
  NOTE: ud.statusbarmode is considered internal. Don't use from CON!
* Make sure 1) loading any configuration and 2) menu bars work correctly.
  (The "classic status bar fullscreen viewport" mode will never be restored
   though because ud.statusbarmode isn't handled by the OSD var system).

Revision r3401

polymost.c: factor out 2x dup'd code into get_projhack_ratio().

One use was in determining the ray vector for the mouse-aiming hitscan
in the editor. Unfortunately, the change doesn't make it any less broken
in Polymost, even if the two instances were out of sync.

Revision r3400

Various cleanup of status bar drawing code, remove some old commented out code.

Revision r3399

game.c: replace a couple of sbarsc() inline code with calls to sbarsc().
------------------------------------------------------------------------
Raw Content
------------------------------------------------------------------------
r3404 | helixhorned | 2013-01-17 13:59:20 -0800 (Thu, 17 Jan 2013) | 4 lines

engine: in texel-hitscan wall-aligned sprites, consider engine-side animation.

Whether a sprite is considered for texel-hitscan is determined on the base
tile number, not the individual animated tile numbers.
------------------------------------------------------------------------
r3403 | helixhorned | 2013-01-17 13:59:17 -0800 (Thu, 17 Jan 2013) | 1 line

Make r_shadescale 1.0 by default.
------------------------------------------------------------------------
r3402 | helixhorned | 2013-01-17 13:59:11 -0800 (Thu, 17 Jan 2013) | 10 lines

Simplify HUD scale and viewport size logic and clean up related code.

* Make the "classic status bar fullscreen viewport" mode accessible
  in classic too.
* Make range of status bar scale 36..100
* Update ud.statusbarmode when executing OSD command r_size (ud.screen_size).
  NOTE: ud.statusbarmode is considered internal. Don't use from CON!
* Make sure 1) loading any configuration and 2) menu bars work correctly.
  (The "classic status bar fullscreen viewport" mode will never be restored
   though because ud.statusbarmode isn't handled by the OSD var system).
------------------------------------------------------------------------
r3401 | helixhorned | 2013-01-17 13:59:05 -0800 (Thu, 17 Jan 2013) | 5 lines

polymost.c: factor out 2x dup'd code into get_projhack_ratio().

One use was in determining the ray vector for the mouse-aiming hitscan
in the editor. Unfortunately, the change doesn't make it any less broken
in Polymost, even if the two instances were out of sync.
------------------------------------------------------------------------
r3400 | helixhorned | 2013-01-17 13:59:01 -0800 (Thu, 17 Jan 2013) | 1 line

Various cleanup of status bar drawing code, remove some old commented out code.
------------------------------------------------------------------------
r3399 | helixhorned | 2013-01-17 13:58:54 -0800 (Thu, 17 Jan 2013) | 1 line

game.c: replace a couple of sbarsc() inline code with calls to sbarsc().
------------------------------------------------------------------------