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2013.01.01.Log0722.txt

📄SVN 📅2013-01-01 💾2,9 KB 10 Parsed entries CON BUILD FIX

Revision r3361

player.c: cleanup. "ProjectileData[atwith]." --> "proj->", ...

The diff may look daunting, but it's clear what is changed with
git diff (...) --color-words='[a-zA-Z0-9_]+|[^[:space:]]' -b

Revision r3360

player.c: finish hitscan projectile handling cleanup.

Factoring out 2x almost duplicated code into {P,A}_PostFireHitscan().

Revision r3359

player.c: hitscan projectile handling cleanup continued.

Revision r3358

player.c: factor out 2x almost dup'd code preparing hitscan weapon firing.

The code is duplicated with small changes for the hardcoded and custom
projectiles.
Adding local functions P_PreFireHitscan(), A_PreFireHitscan() and
Proj_MaybeAddSpread().

Revision r3357

Lunatic: more code...

Revision r3356

Factor out some code into C_AllocQuote() and C_InitQuotes().

In Lunatic-only build, also always allocate the first 128 quotes.

Revision r3355

Lunatic: definesound, more control.lua fixes.

Revision r3354

Lunatic: compile out more code with LUNATIC_ONLY.

Revision r3353

Clean up actors.c and player.c.

Revision r3352

Lunatic: fix stack discipline.

Preventing a continuously growing stack top and inevitable program termination.
Also, commonize the error handling to live on the engine side.
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Raw Content
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r3362 | helixhorned | 2013-01-01 07:24:42 -0800 (Tue, 01 Jan 2013) | 5 lines

player.c: factoring continued.

New local functions:
Proj_DoRandDecalSize, SectorContainsSE13, HandleHitWall, Proj_CheckBlood,
Proj_HandleKnee.
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r3361 | helixhorned | 2013-01-01 07:24:39 -0800 (Tue, 01 Jan 2013) | 4 lines

player.c: cleanup. "ProjectileData[atwith]." --> "proj->", ...

The diff may look daunting, but it's clear what is changed with
git diff (...) --color-words='[a-zA-Z0-9_]+|[^[:space:]]' -b
------------------------------------------------------------------------
r3360 | helixhorned | 2013-01-01 07:24:36 -0800 (Tue, 01 Jan 2013) | 3 lines

player.c: finish hitscan projectile handling cleanup.

Factoring out 2x almost duplicated code into {P,A}_PostFireHitscan().
------------------------------------------------------------------------
r3359 | helixhorned | 2013-01-01 07:24:33 -0800 (Tue, 01 Jan 2013) | 1 line

player.c: hitscan projectile handling cleanup continued.
------------------------------------------------------------------------
r3358 | helixhorned | 2013-01-01 07:24:31 -0800 (Tue, 01 Jan 2013) | 6 lines

player.c: factor out 2x almost dup'd code preparing hitscan weapon firing.

The code is duplicated with small changes for the hardcoded and custom
projectiles.
Adding local functions P_PreFireHitscan(), A_PreFireHitscan() and
Proj_MaybeAddSpread().
------------------------------------------------------------------------
r3357 | helixhorned | 2013-01-01 07:24:28 -0800 (Tue, 01 Jan 2013) | 1 line

Lunatic: more code...
------------------------------------------------------------------------
r3356 | helixhorned | 2013-01-01 07:24:25 -0800 (Tue, 01 Jan 2013) | 3 lines

Factor out some code into C_AllocQuote() and C_InitQuotes().

In Lunatic-only build, also always allocate the first 128 quotes.
------------------------------------------------------------------------
r3355 | helixhorned | 2013-01-01 07:24:22 -0800 (Tue, 01 Jan 2013) | 1 line

Lunatic: definesound, more control.lua fixes.
------------------------------------------------------------------------
r3354 | helixhorned | 2013-01-01 07:24:18 -0800 (Tue, 01 Jan 2013) | 1 line

Lunatic: compile out more code with LUNATIC_ONLY.
------------------------------------------------------------------------
r3353 | helixhorned | 2013-01-01 07:24:14 -0800 (Tue, 01 Jan 2013) | 1 line

Clean up actors.c and player.c.
------------------------------------------------------------------------
r3352 | helixhorned | 2013-01-01 07:24:11 -0800 (Tue, 01 Jan 2013) | 4 lines

Lunatic: fix stack discipline.

Preventing a continuously growing stack top and inevitable program termination.
Also, commonize the error handling to live on the engine side.
------------------------------------------------------------------------