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2012.12.23.Log0712.txt

📄SVN 📅2012-12-23 💾1,1 KB 2 Parsed entries CON BUILD FIX

Revision r3316

Fix rotation-fixed useractors (those having usertype bit 4 set).

Rotation-fixing happens for a couple of hard-coded statnums that presumably
never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't
make sense since the common case is that they do move. For this reason, bit 4
was introduced in r1934. The position of such useractors will not diverge
due to error roundoff accumulation in rotating sectors (SE0, train).

Revision r3315

Lunatic: more complete gameactor(), misc. translator tweaks.
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r3317 | helixhorned | 2012-12-23 11:24:25 -0800 (Sun, 23 Dec 2012) | 1 line

Add a couple of test CONs: non-local control flow, rotation-fixed useractors.
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r3316 | helixhorned | 2012-12-23 11:24:21 -0800 (Sun, 23 Dec 2012) | 7 lines

Fix rotation-fixed useractors (those having usertype bit 4 set).

Rotation-fixing happens for a couple of hard-coded statnums that presumably
never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't
make sense since the common case is that they do move. For this reason, bit 4
was introduced in r1934. The position of such useractors will not diverge
due to error roundoff accumulation in rotating sectors (SE0, train).
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r3315 | helixhorned | 2012-12-23 11:24:16 -0800 (Sun, 23 Dec 2012) | 1 line

Lunatic: more complete gameactor(), misc. translator tweaks.
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