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2012.11.14.Log0666.txt

📄SVN 📅2012-11-14 💾1,5 KB 2 Parsed entries BUILD FIX

Revision r3163

Tools updates:
- Eliminate use of the C++ standard library from arttool. I improved some of the program's workings but it continues to corrupt my art files in certain circumstances. (Note: Not a regression; it happens with previous revisions.)
- Construct "make utils" for the game side following the pattern of the engine.
- Move ivfrate to this new distinction.
- Minor Makefile cleanup and tweaks, mainly to facilitate CLANG=1 and to formalize text output in special cases.

Revision r3162

Fix CPLUSPLUS=1 CLANG=1 building, and fix the "gotpic used attribute ignored" warning produced by clang.
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Raw Content
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r3164 | hendricks266 | 2012-11-14 22:42:57 -0800 (Wed, 14 Nov 2012) | 3 lines

Address crash when model skins have invalid file names. Affected surfaces will not be drawn, but FPS will plummet as mdloadskin() is called repeatedly. A more optimal solution would either flag the surface as invalid (so the renderers skip it) or reject the entire model when defs are loaded.

http://forums.duke4.net/topic/6031-eduke32-crashes-if-hrp-model-skin-not-available/
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r3163 | hendricks266 | 2012-11-14 22:42:37 -0800 (Wed, 14 Nov 2012) | 5 lines

Tools updates:
- Eliminate use of the C++ standard library from arttool. I improved some of the program's workings but it continues to corrupt my art files in certain circumstances. (Note: Not a regression; it happens with previous revisions.)
- Construct "make utils" for the game side following the pattern of the engine.
- Move ivfrate to this new distinction.
- Minor Makefile cleanup and tweaks, mainly to facilitate CLANG=1 and to formalize text output in special cases.
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r3162 | hendricks266 | 2012-11-14 22:42:00 -0800 (Wed, 14 Nov 2012) | 1 line

Fix CPLUSPLUS=1 CLANG=1 building, and fix the "gotpic used attribute ignored" warning produced by clang.
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