Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
332Filtered Results

Detail

2012.08.19.Log0593.txt

📄SVN 📅2012-08-19 💾1,8 KB 6 Parsed entries BUILD FIX

Revision r2936

fake multi: don't display name when aiming at opponents.

Revision r2935

Fake multi: fix display of item percentage and on/off states.

Revision r2934

Display the firsts-when-shrunk hud-weaponscaled, tweak for fake multi.

Revision r2933

Make the scuba HUD be affected by hud_weaponscale, tweak for fake multi.

Revision r2932

Display the nukebutton punching fist with viewport clipping bounds.

Using rotatesprite with bit 8 clear (scale to viewport) but using
fullscreen clipping bounds is never what we want.  Also, tweak for
fake multi.

Revision r2931

Fake multi: draw the HUD weapons and status bar with the proper aspect.

This uses the new rotatesprite bit introduced earlier.  Also, allow the
HUD-less screen size.
------------------------------------------------------------------------
Raw Content
------------------------------------------------------------------------
r2937 | helixhorned | 2012-08-19 06:02:47 -0700 (Sun, 19 Aug 2012) | 1 line

Fix two "may be used uninitialized" warnings (they can't, as far as I can see).
------------------------------------------------------------------------
r2936 | helixhorned | 2012-08-19 06:02:43 -0700 (Sun, 19 Aug 2012) | 1 line

fake multi: don't display name when aiming at opponents.
------------------------------------------------------------------------
r2935 | helixhorned | 2012-08-19 06:02:37 -0700 (Sun, 19 Aug 2012) | 1 line

Fake multi: fix display of item percentage and on/off states.
------------------------------------------------------------------------
r2934 | helixhorned | 2012-08-19 06:01:30 -0700 (Sun, 19 Aug 2012) | 1 line

Display the firsts-when-shrunk hud-weaponscaled, tweak for fake multi.
------------------------------------------------------------------------
r2933 | helixhorned | 2012-08-19 06:01:24 -0700 (Sun, 19 Aug 2012) | 1 line

Make the scuba HUD be affected by hud_weaponscale, tweak for fake multi.
------------------------------------------------------------------------
r2932 | helixhorned | 2012-08-19 06:00:19 -0700 (Sun, 19 Aug 2012) | 5 lines

Display the nukebutton punching fist with viewport clipping bounds.

Using rotatesprite with bit 8 clear (scale to viewport) but using
fullscreen clipping bounds is never what we want.  Also, tweak for
fake multi.
------------------------------------------------------------------------
r2931 | helixhorned | 2012-08-19 06:00:08 -0700 (Sun, 19 Aug 2012) | 4 lines

Fake multi: draw the HUD weapons and status bar with the proper aspect.

This uses the new rotatesprite bit introduced earlier.  Also, allow the
HUD-less screen size.
------------------------------------------------------------------------