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2012.03.25.Log0487.txt

📄SVN 📅2012-03-25 💾2,0 KB 4 Parsed entries CON BUILD

Revision r2533

Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.

There are instances where oob picnums may propagate to that function, so
protect it.  The digitanumber[z] bound check is actually made more permissive,
but could also just as well be removed now.

Revision r2532

Accumulated trivia.

- engine.c: move some variables into a lower block
- premap.c: clearbufbyte --> Bmemset

Revision r2531

Take over more correct G_AddGroup from game.c to astub.c.

The code in the editor was potentially doing a strcat on a strdup'd string.
Also, rename AddGamePath to G_AddPath in astub.c and add CODEDUP markers
because shared stuff like this ought to be factored out into a separate
source file some time.

Revision r2530

Allow up to 7 skills, coded by M210 and taken over with modifications.

Skill names are defined via 'defineskillname' as before, but the index
of the last non-empty skill name (plus one) is taken as the skill count.
So, if you only define the 6th, there will be no effect.
Note that currently, there is no way to specify less than four skills
because the CON parser doesn't allow the empty string for the name (it'll
go beyond the line) and because the default skill names are initialized in
EDuke32 too, in addition to the CONs.
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Raw Content
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r2534 | helixhorned | 2012-03-25 15:01:36 -0700 (Sun, 25 Mar 2012) | 1 line

Lunatic: more complex gamevar-decl code.
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r2533 | helixhorned | 2012-03-25 15:01:21 -0700 (Sun, 25 Mar 2012) | 5 lines

Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.

There are instances where oob picnums may propagate to that function, so
protect it.  The digitanumber[z] bound check is actually made more permissive,
but could also just as well be removed now.
------------------------------------------------------------------------
r2532 | helixhorned | 2012-03-25 15:01:03 -0700 (Sun, 25 Mar 2012) | 4 lines

Accumulated trivia.

- engine.c: move some variables into a lower block
- premap.c: clearbufbyte --> Bmemset
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r2531 | helixhorned | 2012-03-25 15:00:42 -0700 (Sun, 25 Mar 2012) | 6 lines

Take over more correct G_AddGroup from game.c to astub.c.

The code in the editor was potentially doing a strcat on a strdup'd string.
Also, rename AddGamePath to G_AddPath in astub.c and add CODEDUP markers
because shared stuff like this ought to be factored out into a separate
source file some time.
------------------------------------------------------------------------
r2530 | helixhorned | 2012-03-25 15:00:27 -0700 (Sun, 25 Mar 2012) | 9 lines

Allow up to 7 skills, coded by M210 and taken over with modifications.

Skill names are defined via 'defineskillname' as before, but the index
of the last non-empty skill name (plus one) is taken as the skill count.
So, if you only define the 6th, there will be no effect.
Note that currently, there is no way to specify less than four skills
because the CON parser doesn't allow the empty string for the name (it'll
go beyond the line) and because the default skill names are initialized in
EDuke32 too, in addition to the CONs.
------------------------------------------------------------------------