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2011.11.25.Log0378.txt

📄SVN 📅2011-11-25 💾6,8 KB 14 Parsed entries CON BUILD FIX

Revision r2129

"Sloped extended sectors cannot be split", oops.  Also fix a glitch that
would break out of the 2D mode loop when splitting a sector would exceed
limits.

Revision r2128

Factor out high-level 'add loop to sector' code into own function.

Revision r2127

in 'adding new loop to sector': use local 'firstwall' instead of ovh.suckwall

Revision r2126

Three Mapster32 changes (2 wall-drawing related, 1 crash fix)

- Don't crash when sector joining fails under certain circumstances.
- Increase the point lock (Manhattan) distance from 1/16th to 1/8th
  of the grid square length, making it easier to snap to vertices not
  lying at the grid points with grid lock on
- When drawing walls, don't snap to any of them except the first drawn

Revision r2125

Batch-insertion of many points at once using line drawing and ENTER.

When having drawn N new points (and having one 'free') and pressing
ENTER, the N line segments between the new points are checked one by
one for intersection with every non-grayed-out wall and a wall vertex
is inserted at every intersecting point.  This may be viewed as a
prerequisite for a 'cutter' style tool.

Revision r2124

Warn user if pressing Ctrl+Shift+ENTER (check all wall pointers) in TROR map.

Revision r2123

Factor out high-level point inserting code into M32_InsertPoint().

This function only handles the actual insertion, also taking care of
constrained TROR walls. Anything around the inserting such as backing up
drawn walls or snapping the x/y position to the grid is handled outside.

Revision r2122

Somewhat largish commit with various keyboard tinkering for Mapster.

The main change consist of adding a key press (and release) callback
whose only purpose is to be used from m32script as EVENT_KEYPRESS.
When entering that event, the RETURN variable will be set to the
keystatus code of the key, and whether it was pressed or released can
be checked by looking at keystatus[] at that code (ifholdkey and
ifhitkey do this). The purpose of this, then, is to be able to remap
keys in a more general (and complicated) fashion than is possible with
the mapster32.cfg 'remap' option. Various other additions build around
this central one:

- add an example EVENT_KEYPRESS to a.m32, among other things emulating
  the keypad arrows with Alt-<normal arrows> for notebook convenience;
  disabled initially
- a.m32: set 'owner' with Alt-KP2: now Alt-Shift-KP2, because of
  collision with the above
- new m32script command: setkey <keycode>, setting keystatus[<keycode>]
  to 1 (note: may be restricted to use in EVENT_KEYPRESS only in the
  future)
- fix indexing an m32script array with a defined label, there used to
  be a 'not a gamevar' error instead
- add the following constant labels for some key codes:
  KEY_SCROLL, KEY_F1 .. KEY_F12

Revision r2121

- Make old-nextwalls invalid on the following two occasions: ovh_whiteoutgrab
  with no highlighted sectors; and when entering 3D mode, even if there are
  highlighted sectors. This should have almost no effect, but I find it cleaner
  that way.
- Check map for corruption every time an editing change is done. This was
  accidentally disabled when commenting out the undo code (which I've yet
  to debug).

Revision r2120

Make it impossible to start drawing walls when having a circle-wall
selected. (There was a corner case where this was possible.)

Revision r2119

Remove after_handleevents_hook and its only user, the keystatus-level clearing
of SPACE and C when in side-view mode. Now, this is accomplished by checking
directly in the overheadeditor code.

Revision r2118

Eliminate potential malloc(0) calls when loading (converting) md2 models
with no skins or no GL comands.

Revision r2117

Fix calling glEnable() without checking for the rendering mode in the tile
selector. This could lead to a crash when OpenGL wasn't initialized before.

Revision r2116

Fix the Makefile on OSX. Their linker has a different syntax for requesting the
memory map.
------------------------------------------------------------------------
Raw Content
------------------------------------------------------------------------
r2130 | helixhorned | 2011-11-25 01:53:07 -0800 (Fri, 25 Nov 2011) | 17 lines

Ability to duplicate an inner loop in a neighboring TROR sector.

Called 'loop punching'. In addition to duplicating the loop, the inner
portions of the original and cloned loop are made into a new bunch, and
the loop walls are made to be neighbors, linking their movement to each
other. This gives a way to create island sectors with a differing
bunchnum in the midst of an already extended area.

Usage:
For an extended sector containing a CCW inner loop, select its points
using Ctrl+Shift. Press Ctrl-E to be queried whether to duplicate the
points into the upper or lower extension (even if it's unambiguous).
A number of conditions must be met for a successful 'punch', which
should hopefully be more or less obvious. Among them:
 - loop walls should all be red
 - the starting wall is only considered among the non-grayed-out ones
 - the neighboring sector must not contain points inside or at the loop
------------------------------------------------------------------------
r2129 | helixhorned | 2011-11-25 01:52:52 -0800 (Fri, 25 Nov 2011) | 3 lines

"Sloped extended sectors cannot be split", oops.  Also fix a glitch that
would break out of the 2D mode loop when splitting a sector would exceed
limits.
------------------------------------------------------------------------
r2128 | helixhorned | 2011-11-25 01:52:37 -0800 (Fri, 25 Nov 2011) | 1 line

Factor out high-level 'add loop to sector' code into own function.
------------------------------------------------------------------------
r2127 | helixhorned | 2011-11-25 01:52:22 -0800 (Fri, 25 Nov 2011) | 1 line

in 'adding new loop to sector': use local 'firstwall' instead of ovh.suckwall
------------------------------------------------------------------------
r2126 | helixhorned | 2011-11-25 01:52:08 -0800 (Fri, 25 Nov 2011) | 7 lines

Three Mapster32 changes (2 wall-drawing related, 1 crash fix)

- Don't crash when sector joining fails under certain circumstances.
- Increase the point lock (Manhattan) distance from 1/16th to 1/8th
  of the grid square length, making it easier to snap to vertices not
  lying at the grid points with grid lock on
- When drawing walls, don't snap to any of them except the first drawn
------------------------------------------------------------------------
r2125 | helixhorned | 2011-11-25 01:51:53 -0800 (Fri, 25 Nov 2011) | 7 lines

Batch-insertion of many points at once using line drawing and ENTER.

When having drawn N new points (and having one 'free') and pressing
ENTER, the N line segments between the new points are checked one by
one for intersection with every non-grayed-out wall and a wall vertex
is inserted at every intersecting point.  This may be viewed as a
prerequisite for a 'cutter' style tool.
------------------------------------------------------------------------
r2124 | helixhorned | 2011-11-25 01:51:36 -0800 (Fri, 25 Nov 2011) | 1 line

Warn user if pressing Ctrl+Shift+ENTER (check all wall pointers) in TROR map.
------------------------------------------------------------------------
r2123 | helixhorned | 2011-11-25 01:51:21 -0800 (Fri, 25 Nov 2011) | 5 lines

Factor out high-level point inserting code into M32_InsertPoint().

This function only handles the actual insertion, also taking care of
constrained TROR walls. Anything around the inserting such as backing up
drawn walls or snapping the x/y position to the grid is handled outside.
------------------------------------------------------------------------
r2122 | helixhorned | 2011-11-25 01:51:06 -0800 (Fri, 25 Nov 2011) | 24 lines

Somewhat largish commit with various keyboard tinkering for Mapster.

The main change consist of adding a key press (and release) callback
whose only purpose is to be used from m32script as EVENT_KEYPRESS.
When entering that event, the RETURN variable will be set to the
keystatus code of the key, and whether it was pressed or released can
be checked by looking at keystatus[] at that code (ifholdkey and
ifhitkey do this). The purpose of this, then, is to be able to remap
keys in a more general (and complicated) fashion than is possible with
the mapster32.cfg 'remap' option. Various other additions build around
this central one:

- add an example EVENT_KEYPRESS to a.m32, among other things emulating
  the keypad arrows with Alt-<normal arrows> for notebook convenience;
  disabled initially
- a.m32: set 'owner' with Alt-KP2: now Alt-Shift-KP2, because of
  collision with the above
- new m32script command: setkey <keycode>, setting keystatus[<keycode>]
  to 1 (note: may be restricted to use in EVENT_KEYPRESS only in the
  future)
- fix indexing an m32script array with a defined label, there used to
  be a 'not a gamevar' error instead
- add the following constant labels for some key codes:
  KEY_SCROLL, KEY_F1 .. KEY_F12
------------------------------------------------------------------------
r2121 | helixhorned | 2011-11-25 01:50:40 -0800 (Fri, 25 Nov 2011) | 7 lines

- Make old-nextwalls invalid on the following two occasions: ovh_whiteoutgrab
  with no highlighted sectors; and when entering 3D mode, even if there are
  highlighted sectors. This should have almost no effect, but I find it cleaner
  that way.
- Check map for corruption every time an editing change is done. This was
  accidentally disabled when commenting out the undo code (which I've yet
  to debug).
------------------------------------------------------------------------
r2120 | helixhorned | 2011-11-25 01:50:21 -0800 (Fri, 25 Nov 2011) | 2 lines

Make it impossible to start drawing walls when having a circle-wall
selected. (There was a corner case where this was possible.)
------------------------------------------------------------------------
r2119 | helixhorned | 2011-11-25 01:50:07 -0800 (Fri, 25 Nov 2011) | 3 lines

Remove after_handleevents_hook and its only user, the keystatus-level clearing
of SPACE and C when in side-view mode. Now, this is accomplished by checking
directly in the overheadeditor code.
------------------------------------------------------------------------
r2118 | helixhorned | 2011-11-25 01:49:40 -0800 (Fri, 25 Nov 2011) | 2 lines

Eliminate potential malloc(0) calls when loading (converting) md2 models
with no skins or no GL comands.
------------------------------------------------------------------------
r2117 | helixhorned | 2011-11-25 01:49:22 -0800 (Fri, 25 Nov 2011) | 2 lines

Fix calling glEnable() without checking for the rendering mode in the tile
selector. This could lead to a crash when OpenGL wasn't initialized before.
------------------------------------------------------------------------
r2116 | helixhorned | 2011-11-17 13:10:18 -0800 (Thu, 17 Nov 2011) | 2 lines

Fix the Makefile on OSX. Their linker has a different syntax for requesting the
memory map.
------------------------------------------------------------------------