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2011.11.17.Log0377.txt

📄SVN 📅2011-11-17 💾1,5 KB 4 Parsed entries BUILD FIX

Revision r2115

Fix the flickering in the tile selector with lazy hightile loading on
(lazy_tileselector=1 in mapster32.cfg). We're drawing tiles one by one,
so glDrawBuffer(GL_FRONT_AND_BACK) is our friend.

Revision r2114

Remove the -nopause switch of r2108, since it didn't help at all.

Revision r2113

triv: comment out FX_PlayLoopedAuto debug message to stdout

Revision r2112

Correct thinko with the ceiling/floor movement code. When moving more than one
sector c/f and moving one of them would go beyond the other side (ceilingz >
floorz), don't move any sector c/f at all. When moving only one sector in that
case, move so that ceilingz == floorz.
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Raw Content
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r2116 | helixhorned | 2011-11-17 13:10:18 -0800 (Thu, 17 Nov 2011) | 2 lines

Fix the Makefile on OSX. Their linker has a different syntax for requesting the
memory map.
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r2115 | helixhorned | 2011-11-17 13:10:04 -0800 (Thu, 17 Nov 2011) | 3 lines

Fix the flickering in the tile selector with lazy hightile loading on
(lazy_tileselector=1 in mapster32.cfg). We're drawing tiles one by one,
so glDrawBuffer(GL_FRONT_AND_BACK) is our friend.
------------------------------------------------------------------------
r2114 | helixhorned | 2011-11-17 13:09:49 -0800 (Thu, 17 Nov 2011) | 1 line

Remove the -nopause switch of r2108, since it didn't help at all.
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r2113 | helixhorned | 2011-11-17 13:09:26 -0800 (Thu, 17 Nov 2011) | 1 line

triv: comment out FX_PlayLoopedAuto debug message to stdout
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r2112 | helixhorned | 2011-11-11 14:39:56 -0800 (Fri, 11 Nov 2011) | 4 lines

Correct thinko with the ceiling/floor movement code. When moving more than one
sector c/f and moving one of them would go beyond the other side (ceilingz >
floorz), don't move any sector c/f at all. When moving only one sector in that
case, move so that ceilingz == floorz.
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