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2011.11.03.Log0371.txt

📄SVN 📅2011-11-03 💾1,2 KB 2 Parsed entries CON FIX

Revision r2103

m32: Make a couple of often-used operations not spam messages to the log.

Revision r2102

Eliminate one uinitialized mem access related to projectiles (it's the filler
member, so maybe not *that* bad) and an invalid memory access when trying to
access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25
WGR2GAME.CON line 10448).
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Raw Content
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r2104 | helixhorned | 2011-11-03 16:08:54 -0700 (Thu, 03 Nov 2011) | 7 lines

New CON command
  setactorsoundpitch <actor#> <sound#> <pitchoffset>
which can be used to change the pitch of a playing sound.

The pitch offset has the same meaning as the definesound pitch range endpoints,
i.e. the units are 1/100th of a seminote.  Note that just like the random pitch
offset, increasing the pitch makes the sound duration shorter (and vice versa).
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r2103 | helixhorned | 2011-11-03 16:08:35 -0700 (Thu, 03 Nov 2011) | 1 line

m32: Make a couple of often-used operations not spam messages to the log.
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r2102 | helixhorned | 2011-11-01 15:03:09 -0700 (Tue, 01 Nov 2011) | 4 lines

Eliminate one uinitialized mem access related to projectiles (it's the filler
member, so maybe not *that* bad) and an invalid memory access when trying to
access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25
WGR2GAME.CON line 10448).
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