Revision r2103
m32: Make a couple of often-used operations not spam messages to the log.
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m32: Make a couple of often-used operations not spam messages to the log.
Eliminate one uinitialized mem access related to projectiles (it's the filler member, so maybe not *that* bad) and an invalid memory access when trying to access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25 WGR2GAME.CON line 10448). ------------------------------------------------------------------------
------------------------------------------------------------------------ r2104 | helixhorned | 2011-11-03 16:08:54 -0700 (Thu, 03 Nov 2011) | 7 lines New CON command setactorsoundpitch <actor#> <sound#> <pitchoffset> which can be used to change the pitch of a playing sound. The pitch offset has the same meaning as the definesound pitch range endpoints, i.e. the units are 1/100th of a seminote. Note that just like the random pitch offset, increasing the pitch makes the sound duration shorter (and vice versa). ------------------------------------------------------------------------ r2103 | helixhorned | 2011-11-03 16:08:35 -0700 (Thu, 03 Nov 2011) | 1 line m32: Make a couple of often-used operations not spam messages to the log. ------------------------------------------------------------------------ r2102 | helixhorned | 2011-11-01 15:03:09 -0700 (Tue, 01 Nov 2011) | 4 lines Eliminate one uinitialized mem access related to projectiles (it's the filler member, so maybe not *that* bad) and an invalid memory access when trying to access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25 WGR2GAME.CON line 10448). ------------------------------------------------------------------------