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2011.10.30.Log0367.txt

📄SVN 📅2011-10-30 💾3,6 KB 8 Parsed entries CON BUILD FIX

Revision r2092

When joining sectors and there's more than one non-grayed-out sector under the
cursor, query the mapper to pick one. The joining can still fail afterwards,
which makes it only a semi-automatic helper feature.

Revision r2091

This fixes the aforementioned TROR corruption. It happened because Mapster32
allowed circle-walls started on the unconstrained _other_ side of a constrained
wall. Also fix a potential invalid wall access when inserting a point (pretty
serious, that!)

Revision r2090

(Almost) correct insertion of points in the midst of having some walls drawn,
also for make-circle (C, SPACE). There's still a TROR corruption happening
probably when inserting on constrained walls, but I've yet to get behind the
real cause.

Revision r2089

Make deleting points correct while having some walls drawn. For that,
some wall drawing state is ripped out from overheadeditor() into a
a file-scope struct (even if we don't yet need it there). If the deleting
touches the first drawn point, the walls drawn so far are cleared.

Revision r2088

Eliminate one malloc(0) when corrupt-checking an empty map, clean up
overheadeditor() by allocating temp variables in the blocks where they
are needed.

Revision r2087

Fix the bug where many kick sounds were started when pressing
HOME or END in the user map selector. Now it's only one.

Revision r2086

A couple of small tweaks:
 - fix arg checking in checkdefs.sh
 - some tilenum and quote ID validation in the CON interpreter
 - G_DrawDigiNum and friends: eliminate redundant strlen calls

Revision r2085

Workaround (two, actually) for the hardware gamma bug in 8-bit fullscreen with
ATI cards.
From the time of OpenGL initialization, gamma lookup in classic/fullscreen
will be done in software. Before that, always do a setgamma() after setting the
palette, since this is what resets the HW gamma. However, this may lead to
unappealing artifacts with portions of the scene being sent to the screen with
different gammas.
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r2093 | helixhorned | 2011-10-30 12:48:46 -0700 (Sun, 30 Oct 2011) | 5 lines

Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
Keep in mind that MUSICANDSFXs with ambient sounds must still have lotags
less than 999 because values >=1000 are used for the amount of reverb.
(999 can't be used because the original code reads '< 999' and I'm not
sure whether it has any special significance... probably not though)
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r2092 | helixhorned | 2011-10-30 12:48:29 -0700 (Sun, 30 Oct 2011) | 3 lines

When joining sectors and there's more than one non-grayed-out sector under the
cursor, query the mapper to pick one. The joining can still fail afterwards,
which makes it only a semi-automatic helper feature.
------------------------------------------------------------------------
r2091 | helixhorned | 2011-10-30 12:48:13 -0700 (Sun, 30 Oct 2011) | 4 lines

This fixes the aforementioned TROR corruption. It happened because Mapster32
allowed circle-walls started on the unconstrained _other_ side of a constrained
wall. Also fix a potential invalid wall access when inserting a point (pretty
serious, that!)
------------------------------------------------------------------------
r2090 | helixhorned | 2011-10-30 12:47:58 -0700 (Sun, 30 Oct 2011) | 4 lines

(Almost) correct insertion of points in the midst of having some walls drawn,
also for make-circle (C, SPACE). There's still a TROR corruption happening
probably when inserting on constrained walls, but I've yet to get behind the
real cause.
------------------------------------------------------------------------
r2089 | helixhorned | 2011-10-30 12:47:42 -0700 (Sun, 30 Oct 2011) | 4 lines

Make deleting points correct while having some walls drawn. For that,
some wall drawing state is ripped out from overheadeditor() into a
a file-scope struct (even if we don't yet need it there). If the deleting
touches the first drawn point, the walls drawn so far are cleared.
------------------------------------------------------------------------
r2088 | helixhorned | 2011-10-30 12:47:26 -0700 (Sun, 30 Oct 2011) | 3 lines

Eliminate one malloc(0) when corrupt-checking an empty map, clean up
overheadeditor() by allocating temp variables in the blocks where they
are needed.
------------------------------------------------------------------------
r2087 | helixhorned | 2011-10-30 12:47:07 -0700 (Sun, 30 Oct 2011) | 2 lines

Fix the bug where many kick sounds were started when pressing
HOME or END in the user map selector. Now it's only one.
------------------------------------------------------------------------
r2086 | helixhorned | 2011-10-30 12:46:51 -0700 (Sun, 30 Oct 2011) | 4 lines

A couple of small tweaks:
 - fix arg checking in checkdefs.sh
 - some tilenum and quote ID validation in the CON interpreter
 - G_DrawDigiNum and friends: eliminate redundant strlen calls
------------------------------------------------------------------------
r2085 | helixhorned | 2011-10-27 06:14:22 -0700 (Thu, 27 Oct 2011) | 7 lines

Workaround (two, actually) for the hardware gamma bug in 8-bit fullscreen with
ATI cards.
From the time of OpenGL initialization, gamma lookup in classic/fullscreen
will be done in software. Before that, always do a setgamma() after setting the
palette, since this is what resets the HW gamma. However, this may lead to
unappealing artifacts with portions of the scene being sent to the screen with
different gammas.
------------------------------------------------------------------------