Revision r2078
👤 helixhorned
📅 2011-10-17 11:41:38 -0700 (Mon, 17 Oct 2011)
Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'
fashion. Among other things, this makes the FOV widening when shrunk
work. User CON code should always check the initial viewingrange value
when attempting to do FOV effects like zoom, because it is not guaranteed
to be 65536 due to different screen aspect ratios etc.
Revision r2077
👤 helixhorned
📅 2011-10-17 11:41:17 -0700 (Mon, 17 Oct 2011)
Two tweaks when keying in values directly in the editor's 3D mode.
First, when pressing 'S on signed members (like the shade), display
the real signed value instead of the value cast to an unsigned type.
Second, when aiming at an overwall and pressing G, affect the overwall
instead of the wall. Maybe these changes affect a few other queries too...
Revision r2076
👤 helixhorned
📅 2011-10-11 09:53:52 -0700 (Tue, 11 Oct 2011)
OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx
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r2079 | helixhorned | 2011-10-17 11:42:10 -0700 (Mon, 17 Oct 2011) | 2 lines
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
warnings with GCC 4.6 except one in kplib.c
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r2078 | helixhorned | 2011-10-17 11:41:38 -0700 (Mon, 17 Oct 2011) | 5 lines
Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'
fashion. Among other things, this makes the FOV widening when shrunk
work. User CON code should always check the initial viewingrange value
when attempting to do FOV effects like zoom, because it is not guaranteed
to be 65536 due to different screen aspect ratios etc.
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r2077 | helixhorned | 2011-10-17 11:41:17 -0700 (Mon, 17 Oct 2011) | 5 lines
Two tweaks when keying in values directly in the editor's 3D mode.
First, when pressing 'S on signed members (like the shade), display
the real signed value instead of the value cast to an unsigned type.
Second, when aiming at an overwall and pressing G, affect the overwall
instead of the wall. Maybe these changes affect a few other queries too...
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r2076 | helixhorned | 2011-10-11 09:53:52 -0700 (Tue, 11 Oct 2011) | 1 line
OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx
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