Revision r2026
👤 helixhorned
📅 2011-09-15 10:05:00 -0700 (Thu, 15 Sep 2011)
Add high-resolution timers C API for profiling. The functions are called
uint64_t gethiticks() and gethitickspersec(). For SDL 1.2, the timer
has the same resolution as getticks (1000 Hz). For Windows and SDL 1.3,
the resolution of the underlying perf-timers is used. The only user of
these functions right now is some TROR on-screen debugging code.
Revert an earlier change regarding r_preview_mouseaim. We can't do the
check because editstatus is set later.
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r2027 | helixhorned | 2011-09-15 12:31:44 -0700 (Thu, 15 Sep 2011) | 2 lines
In the editor, when rescaling the texture after dragging a wall-point, also
traverse the TROR neighbors.
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r2026 | helixhorned | 2011-09-15 10:05:00 -0700 (Thu, 15 Sep 2011) | 8 lines
Add high-resolution timers C API for profiling. The functions are called
uint64_t gethiticks() and gethitickspersec(). For SDL 1.2, the timer
has the same resolution as getticks (1000 Hz). For Windows and SDL 1.3,
the resolution of the underlying perf-timers is used. The only user of
these functions right now is some TROR on-screen debugging code.
Revert an earlier change regarding r_preview_mouseaim. We can't do the
check because editstatus is set later.
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