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2011.08.20.Log0322.txt

📄SVN 📅2011-08-20 💾2,3 KB 7 Parsed entries CON BUILD FIX

Revision r1988

add weapons.con.sample, a direct port of the HUD display code to CON

Revision r1987

add support for the include command to names.h loaded by Mapster32, and names.h no longer requires # in front of commands for CON compatibility

Revision r1986

change the help dialog to say 'demo.edm' instead of 'demo.dmo', change support for drag and drop demo files from '.dmo' to '.edm', and change the debughelp dialog to remove the reference to the removed '-nD' gamevars.txt dumping parameter

Revision r1985

gut and update enhance.con.sample

Revision r1984

update soundefs.h to match the final v1.5 DEFS.CON

Revision r1983

add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h

Revision r1982

Polymer: fix external view.

Some of the ROR code was operating under the assumption that drawasks
always correspond to one call of polymer_displarooms(), but that's not
necessarily the case; external view draws all sectors from the top
polymer_drawrooms(), which was causing crashes. Just ignore the sector
mask queues in external view mode, we already don't draw masked walls.
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Raw Content
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r1989 | hendricks266 | 2011-08-20 16:28:36 -0700 (Sat, 20 Aug 2011) | 1 line

quotes don't print at all if blank
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r1988 | hendricks266 | 2011-08-20 16:28:19 -0700 (Sat, 20 Aug 2011) | 1 line

add weapons.con.sample, a direct port of the HUD display code to CON
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r1987 | hendricks266 | 2011-08-20 16:28:14 -0700 (Sat, 20 Aug 2011) | 1 line

add support for the include command to names.h loaded by Mapster32, and names.h no longer requires # in front of commands for CON compatibility
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r1986 | hendricks266 | 2011-08-20 16:28:06 -0700 (Sat, 20 Aug 2011) | 1 line

change the help dialog to say 'demo.edm' instead of 'demo.dmo', change support for drag and drop demo files from '.dmo' to '.edm', and change the debughelp dialog to remove the reference to the removed '-nD' gamevars.txt dumping parameter
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r1985 | hendricks266 | 2011-08-20 16:28:02 -0700 (Sat, 20 Aug 2011) | 1 line

gut and update enhance.con.sample
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r1984 | hendricks266 | 2011-08-20 16:27:58 -0700 (Sat, 20 Aug 2011) | 1 line

update soundefs.h to match the final v1.5 DEFS.CON
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r1983 | hendricks266 | 2011-08-20 16:27:46 -0700 (Sat, 20 Aug 2011) | 1 line

add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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r1982 | plagman | 2011-08-20 14:06:00 -0700 (Sat, 20 Aug 2011) | 7 lines

Polymer: fix external view.

Some of the ROR code was operating under the assumption that drawasks
always correspond to one call of polymer_displarooms(), but that's not
necessarily the case; external view draws all sectors from the top
polymer_drawrooms(), which was causing crashes. Just ignore the sector
mask queues in external view mode, we already don't draw masked walls.
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