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2011.06.04.Log0261.txt

📄SVN 📅2011-06-04 💾1,2 KB 1 Parsed entries BUILD FIX

Revision r1901

A couple of tweaks for easier work with TROR:
 * When TROR-joining and sectors reachable through former red walls could need displacement, ask the user; if something is wrong with the walls of the two components to join, jump to that place and print coordinates of offending wall and its point2 in the OSD
 * Ctrl-TAB in 2D mode now toggles filling of the currently aimed-at sector; it's not very in sync with the rest of the controls though (e.g. some commands will potentially affect each sector that contains the crosshair)
 * Fill sectors slightly different so that highlighted sectors above each other are easier to distinguish
 * In the editor, always clear the screen to a 'rainbow' of the palette before each frame. This makes no-draw ('HOM') and accidental translucency glitches stand out more clearly
 * a few misc. tweaks, consistency checks, and fixes

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r1902 | terminx | 2011-06-04 09:56:47 -0700 (Sat, 04 Jun 2011) | 2 lines

ENet 1.3.2

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r1901 | helixhorned | 2011-06-03 17:06:08 -0700 (Fri, 03 Jun 2011) | 7 lines

A couple of tweaks for easier work with TROR:
 * When TROR-joining and sectors reachable through former red walls could need displacement, ask the user; if something is wrong with the walls of the two components to join, jump to that place and print coordinates of offending wall and its point2 in the OSD
 * Ctrl-TAB in 2D mode now toggles filling of the currently aimed-at sector; it's not very in sync with the rest of the controls though (e.g. some commands will potentially affect each sector that contains the crosshair)
 * Fill sectors slightly different so that highlighted sectors above each other are easier to distinguish
 * In the editor, always clear the screen to a 'rainbow' of the palette before each frame. This makes no-draw ('HOM') and accidental translucency glitches stand out more clearly
 * a few misc. tweaks, consistency checks, and fixes

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